Mikoos and Chomryul ending.

posted on 2012-09-04 08:51:12
218/55%hp 48%mn 25%mv sand no opponent no opponent 1390g n
A Sandy Trail
The air here carries a scent of the ocean and is refreshing to breathe.
Small multi-coloured seashells lie on a sandy mat glistening with a slightly
wet shine. Scattered around here and there are a few power encrypted runes
only a few inches wide. You may well spot a crab or two here if you come at
the right time. The sands continue west and south.

[Exits: south west]
A seagull is here, resting on the warm sand.

218/55%hp 48%mn 23%mv sand no opponent no opponent 1390g w
A Sandy Trail
Sand is scattered all over the floor here and amongst it lies a number of
powerful looking runes. Gems of ruby red, emerald green and sapphire blue
litter the ground causing many twinkles as they sparkle in the light. The
salty scent of the ocean drifts by on the breeze here carrying with it your
thoughts. The sands continue to the north and east.

[Exits: north east]

218/55%hp 48%mn 22%mv sand no opponent no opponent 1390g n
A Sandy Trail
The air here carries a scent of the ocean and is refreshing to breathe.
Small multi-coloured seashells lie on a sandy mat glistening with a slightly
wet shine. Scattered around here and there are a few power encrypted runes
only a few inches wide. You may well spot a crab or two here if you come at
the right time. To the north of you is the gates of a small but busy city.
Southwards the sands continue.

[Exits: north south]
A seagull is here, resting on the warm sand.
A seagull is here, resting on the warm sand.

218/55%hp 48%mn 20%mv sand no opponent no opponent 1390g quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

218/55%hp 48%mn 20%mv sand no opponent no opponent 1390g vamp sea
Your vampiric touch decimates a seagull!
A seagull has some small wounds and bruises.

236/60%hp 43%mn 20%mv sand none mob 1390g
A seagull's peck misses you.
Your flaming bite *** DEMOLISHES *** a seagull!
Your flaming bite MANGLES a seagull!
A seagull is DEAD!!
You hear a seagull's death cry.
You get 85 gold coins from the corpse of a seagull.
The Overlord gives you 15 gold coins for your sacrifice.

236/60%hp 45%mn 20%mv sand no opponent no opponent 1490g vamp sea
Your vampiric touch devastates a seagull!
A seagull has some small wounds and bruises.

256/65%hp 40%mn 20%mv sand none mob 1490g wher

A seagull's peck misses you.
Your flaming bite *** DEMOLISHES *** a seagull!
Your flaming bite MANGLES a seagull!
A seagull is DEAD!!
You hear a seagull's death cry.
You get 115 gold coins from the corpse of a seagull.
The Overlord gives you 15 gold coins for your sacrifice.

256/65%hp 42%mn 20%mv sand no opponent no opponent 1620g Players near you:
Chomryul A Sandy Trail

256/65%hp 42%mn 20%mv sand no opponent no opponent 1620g n
Outside the South Gate
You are outside the south gate of the town. A grey stone wall reaching
at least 20 feet high soars above you blocking your view. Sitting on top of
the wall is a few small birds. Draping down the walls are red banners
inscribed with golden magical symbols. A sandy trail leads off to the
south. North of you is the gates of the city.

[Exits: (north) south]

256/65%hp 42%mn 19%mv city no opponent no opponent 1620g op n
n
You open the gate north of you.

256/65%hp 42%mn 19%mv city no opponent no opponent 1620g sca
n
Inside the South Gate
The road here ends as you reach a large iron gate. Sapphire blue banners
drape down from the tops of the gates heralding the majesty of the town.
The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. North of you is Illusion Avenue.

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

256/65%hp 42%mn 18%mv city no opponent no opponent 1620g You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A perimeter guard stands here, keeping the walls secure.
*** Range 2 (east) ***
A perimeter guard stands here, keeping the walls secure.
You scan south.
You scan west.
*** Range 1 (west) ***
A perimeter guard stands here, keeping the walls secure.
*** Range 2 (west) ***
A perimeter guard stands here, keeping the walls secure.

256/65%hp 42%mn 18%mv city no opponent no opponent 1620g Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. The South Gate is to the south of you and
Illusion Avenue continues north.

[Exits: north south west]

266/67%hp 36%mn 28%mv city no opponent no opponent 1620g n
Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. Town Square is to the north of you and
Illusion Avenue continues south.

[Exits: north east south]

266/67%hp 36%mn 27%mv city no opponent no opponent 1620g n
n
Town Square
The City's Town Square seems to be the center of all activity. The
magical creatures that have gathered here appear to be very social with each
other, laughing and joking about a variety of things. A sign has been
erected here. Illusion Avenue runs from the north to south. Arcane Way
leads off to the east and west.

[Exits: north east south west (down)]
A shimmering fountain flares with an illusionary aspect.

266/67%hp 36%mn 27%mv city no opponent no opponent 1620g Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. The Meat Stand is to the east of you and
The Town Square lies to the south. Illusion Avenue continues to the north.

[Exits: north east south]

266/67%hp 36%mn 26%mv city no opponent no opponent 1620g n
n
Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. The North Gate is to the north of you and
Illusion Avenue continues south.

[Exits: north south west]

266/67%hp 36%mn 25%mv city no opponent no opponent 1620g n
Inside the North Gate
The road here ends as you reach a large iron gate. Sapphire blue
banners drape down from the tops of the gates heralding the majesty of the
town. The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. South of you is Illusion Avenue.

[Exits: (north) east south west]
(Translucent) Alycla the crazed Illusionist stands here phasing in and out of existence.
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

266/67%hp 36%mn 25%mv city no opponent no opponent 1620g wher
The gate is closed.

266/67%hp 36%mn 25%mv city no opponent no opponent 1620g Players near you:
Chomryul Inside the North Gate

266/67%hp 36%mn 25%mv city no opponent no opponent 1620g op n
wher
You open the gate north of you.

266/67%hp 36%mn 25%mv city no opponent no opponent 1620g n
n
Players near you:
Chomryul Inside the North Gate

266/67%hp 36%mn 25%mv city no opponent no opponent 1620g Outside the North Gate
You are outside the north gate of the town. A grey stone wall reaching
at least 20 feet high soars above you blocking your view. Sitting on top of
the wall is a few small birds. Draping down the walls are red banners
inscribed with golden magical symbols. The beginning of a hill is to your
north. South of you is the gates of the city.

[Exits: north south]

266/67%hp 36%mn 24%mv city no opponent no opponent 1620g The Base of a Steep Hill
You are standing at the bottom of a tall and rather steep looking hill.
The grass grows fairly short and seems to invite you to sit upon it. The
air here is fresh and seems to have been blanketed with a magical mist,
undetectable by eye, but felt. You may climb the hill further up. South
of you are some gates leading into a small city.

[Exits: south up]

266/67%hp 36%mn 24%mv inside no opponent no opponent 1620g u
u
On a Steep Hill
The ground is covered with a light grass that seems to invite you to rest
upon it. The pathway upwards inclines steeper and back down seems to be
equally difficult to glide down at any form of leisurely pace. A small
picnic table has been constructed here and holds the leftovers of a forest
party. Below you are the gates of a small city.

[Exits: up down]

266/67%hp 36%mn 24%mv inside no opponent no opponent 1620g The Overlook
The trees are sparse here allowing you to see miles in every direction.
This appears to be the highest point on this island. Most of the land is
covered with dense forest, with the exception of some cliffs to the northwest
and a beach to the south. You also sight an open field to the southwest.
Your eyes are drawn to the southern base of this hill, where a grey stone
wall surrounds a small city.

[Exits: north down]

266/67%hp 36%mn 23%mv inside no opponent no opponent 1620g n
n
The Hill Top
You have reached the top of the hill. A light but sharp breeze catches
your cheek. The air is cool and fresh. A small monument has been
constructed here in memorial of the former mayor of the city of illusion.
The grass grows lightly about your feet and a few small daisies are dotted
around here. An overlook is to your south. A small but light trail leads
back down the side of the hill.

[Exits: south down]
An ancient monument lies here for you to read.

266/67%hp 36%mn 23%mv inside no opponent no opponent 1620g wher
Alas, you cannot go that way.

266/67%hp 36%mn 23%mv inside no opponent no opponent 1620g Players near you:
Chomryul The Hill Top
Mikoos The Shoreline

266/67%hp 36%mn 23%mv inside no opponent no opponent 1620g sumn hobgoblin
The large hobgoblin arrives suddenly.

266/67%hp 27%mn 23%mv inside no opponent no opponent 1620g vamp hob
Your vampiric touch wounds the large hobgoblin.
The large hobgoblin has some small wounds and bruises.

277/70%hp 22%mn 23%mv inside shaft two_handed 1620g wher

The large hobgoblin's slash misses you.
The large hobgoblin's slash misses you.
Your flaming bite MASSACRES the large hobgoblin!
Your flaming bite MANGLES the large hobgoblin!
The large hobgoblin is DEAD!!
You get 29 gold coins from the corpse of the large hobgoblin.
The Overlord gives you 10 gold coins for your sacrifice.

277/70%hp 23%mn 23%mv inside no opponent no opponent 1659g Players near you:
Chomryul The Hill Top
Mikoos On a Steep Hill

277/70%hp 23%mn 23%mv inside no opponent no opponent 1659g get p
s
You get a purple potion.

277/70%hp 23%mn 23%mv inside no opponent no opponent 1659g d
The Overlook
The trees are sparse here allowing you to see miles in every direction.
This appears to be the highest point on this island. Most of the land is
covered with dense forest, with the exception of some cliffs to the northwest
and a beach to the south. You also sight an open field to the southwest.
Your eyes are drawn to the southern base of this hill, where a grey stone
wall surrounds a small city.

[Exits: north down]
Mikoos the Uki Goshi is here.

277/70%hp 23%mn 23%mv inside no opponent no opponent 1659g On a Steep Hill
The ground is covered with a light grass that seems to invite you to rest
upon it. The pathway upwards inclines steeper and back down seems to be
equally difficult to glide down at any form of leisurely pace. A small
picnic table has been constructed here and holds the leftovers of a forest
party. Below you are the gates of a small city.

[Exits: up down]

277/70%hp 23%mn 22%mv inside no opponent no opponent 1659g u
murder Mikoos
The Overlook
The trees are sparse here allowing you to see miles in every direction.
This appears to be the highest point on this island. Most of the land is
covered with dense forest, with the exception of some cliffs to the northwest
and a beach to the south. You also sight an open field to the southwest.
Your eyes are drawn to the southern base of this hill, where a grey stone
wall surrounds a small city.

[Exits: north down]

277/70%hp 23%mn 22%mv inside no opponent no opponent 1659g They aren't here.

277/70%hp 23%mn 22%mv inside no opponent no opponent 1659g n
murder Mikoos
The Hill Top
You have reached the top of the hill. A light but sharp breeze catches
your cheek. The air is cool and fresh. A small monument has been
constructed here in memorial of the former mayor of the city of illusion.
The grass grows lightly about your feet and a few small daisies are dotted
around here. An overlook is to your south. A small but light trail leads
back down the side of the hill.

[Exits: south down]
A long polearm with a curved blade is here.
An ancient monument lies here for you to read.

277/70%hp 23%mn 22%mv inside no opponent no opponent 1659g They aren't here.

277/70%hp 23%mn 22%mv inside no opponent no opponent 1659g d
On a Steep Hill
The ground is covered with a light grass that seems to invite you to rest
upon it. The pathway upwards inclines steeper and back down seems to be
equally difficult to glide down at any form of leisurely pace. A small
picnic table has been constructed here and holds the few leftovers of a
traveler's visit. It is said that once a year all the fairies of the forest
meet here to celebrate the magic that gave birth to them.

[Exits: up down]

277/70%hp 23%mn 22%mv inside no opponent no opponent 1659g murder Mikoos
They aren't here.

277/70%hp 23%mn 22%mv inside no opponent no opponent 1659g wher
Players near you:
Chomryul On a Steep Hill
Mikoos On a Steep Hill

277/70%hp 23%mn 22%mv inside no opponent no opponent 1659g d

You yell 'Help! I am being attacked by Mikoos!'
Mikoos's punch devastates you!
Mikoos has quite a few wounds.

248/63%hp 23%mn 22%mv inside segment defensive 1659g
[* ] You parry Mikoos's punch.
Mikoos's punch mauls you.
Your flaming bite MASSACRES Mikoos!
Your flaming bite MASSACRES Mikoos!
Your flaming bite MASSACRES Mikoos!
Mikoos looks pretty hurt.

227/57%hp 26%mn 22%mv inside segment defensive 1659g
Mikoos's punch wounds you.
Mikoos's punch injures you.
Your flaming bite MANGLES Mikoos!
Your flaming bite DISMEMBERS Mikoos!
Mikoos is DEAD!!
You hear Mikoos's death cry.

196/49%hp 27%mn 22%mv inside no opponent no opponent 1659g fbal

196/49%hp 25%mn 22%mv inside no opponent no opponent 1659g
The white aura around your body fades.
A voulge falls by.

205/52%hp 20%mn 32%mv inside no opponent no opponent 1659g get gold cor
You get 4178 gold coins from the corpse of Mikoos.

205/52%hp 20%mn 32%mv inside no opponent no opponent 5837g exam cor
The corpse of Mikoos holds:
(Glowing) shaman's staff
a Big Ol'Pack Sack
a deep red stone
( 2) an enchanted leather bracer
a chameleon poncho
a helm of the black-tear
a black-tear girth
( 2) a Red Claw signet ring
( 2) a teeth necklace
a finely crafted hunting spear
a pair of a red dragon's rear claws
red dragon arm guards
a pair of red dragon claws
red dragonscale leggings
(Glowing) a frogskin vest
a dragon's tooth knife
(Glowing) a pirate's eye patch
(Humming) a mundane punch-in-a-box
a major potion of recall
a seashell ring
( 2) (Glowing) a potion of monster resistance
( 2) (Glowing) a potion of travelers regeneration
[Hit Return to continue]
( 2) a gyvel potion
a green serpent-tressed wig
(Humming) a blood red stone
( 3) a purple potion
a sleeping bag

205/52%hp 20%mn 32%mv inside no opponent no opponent 5837g reply well
You tell Mikoos 'Well.'




sorry about looting all weapons and the red dragon, but when you're drained you're an easy picking for some unghost retaliation or a recall spot-kill. You should definitely err on quaffing a purple if you have them before attacking. Everyone's done the unsanced attack/get owned bit before, lol.
  1. bladefurry mikoos and chomryul ending -
    even you when you fought me trying to cast spell on me, think you could post some of our fights?? id appreciate it.
  2. beia Mikoos and Chomryul ending. -
    How did he get two rounded.. That is insane... Also Chomryul is a chump, I love spam killing him on all my alts.
  3. TheNags Mikoos and Chomryul ending. -
    I didnt think you played at all anymore beia. you couldn't pk your way out of a paper bag last I checked. I'm sure that if you're being honest about what you just said, the imms are going to be watching your site from now on for multi-play-char-pk.
  4. beia Mikoos and Chomryul ending. -
    There is no multi-play-char-pk Chomryul stays level 30-31 and thinks he is all bad ass, so he deserves to get pked into the ground.
  5. kapruski Mikoos and Chomryul ending. -
    theres too many enemies or no tankers so Im stuck at 26. Do I deserve to be pked into the ground? I think you sound like a bitter loser.
  6. beia Mikoos and Chomryul ending. -
    No not at all, its just kinda annoying when you level 5 different toons, seeing the same guy at level 31 trying to pk his little heart out, obviously not making any attempt to level up.
  7. kapruski Mikoos and Chomryul ending. -
    you've done 5 different characters already? o.O

    There's one thing you're missing about this though. a drow dk would only have people in PK range 0-7 ranks above them. So why are you bitching?
  8. bladefurry mikoos and chomryul ending -
    dont worry about it mikoos ive two rounded chomryul in timaran
  9. kapruski Mikoos and Chomryul ending. -
    lol, yeah. That was pretty amusing. Here's someone who's already at a few wounds, so 75-50% hp, getting two rounded.

    http://ar.invokation.net/logs/view.php?id=5069

    here's a full health chom getting two rounded.

    No room for complaint really.
  10. bladefurry mikoos and chomryul ending -
    I seriously laughed my ass of when this happened, he said it was cause lag but he lagged himself, im not stupid enough to sit there and let someone cast on me if i feel tingling or turn gree whatever i stand up and attack, he was stupid enough to actually spam his spell wish i could log, cause kapruski you would have laughed when he recalled to timaran mind you i was a keeper applicant and i recalled he aligned the portal there i just went in and stomped him, he wont post anything and i cant figure out the G-mud logging or id have a shit ton of fights..i admit he got me once i was testing with jaux and ran out of move and he managed to catch me in unprepared. MISS PLAYING SO MUCH:*(