Provicus VS. Zelinder

posted on 2011-04-30 01:42:33
Start logging: 29.04.2011 20:32

Zelinder tells you 'Is there a reason to following me.'

<614hp 350m 376mv no opponent no opponent inside night active> afYou are affected by the following:
Spell: frenzy : modifies ac by 30 for 13 hours
: modifies damroll by 7 for 13 hours
: modifies hitroll by 7 for 13 hours
Spell: unholy strength: modifies damroll by 6 for 4 hours
: modifies hitroll by 7 for 4 hours
Skill: unholy armor : modifies ac by -69 permanently
Spell: protection : modifies save_vs_spell by -1 for 13 hours
Spell: detect invis : lasts for 24 hours

<614hp 350m 376mv no opponent no opponent inside night active> iYou are carrying:
( 3) a purple potion
(Glowing) an onyx-black wedding ring of alacrity
a seashell ring
(Humming) a dragon tailed whip
a water jug
a Loot Sack
a Hell-Blade
(Glowing) (Humming) a Whip of Torture
an old, dusty druid's robe
a mithril dragon
a withering scythe

<614hp 350m 376mv no opponent no opponent inside night active> whePlayers near you:
Zelbin Aanams Armor
Provicus City Alchemists
Zelinder Aanams Armor

<614hp 350m 376mv no opponent no opponent inside night active> sThe wall displays an array of metallurgic tools and vials.

<614hp 350m 376mv no opponent no opponent inside night active> eWalkway of Magic

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
Spots the vigorous, spotted dalmatian walks in.

<614hp 350m 375mv no opponent no opponent city night active> sMarble Archway of Magic

[Exits: north south]
Spots the vigorous, spotted dalmatian walks in.

<614hp 350m 373mv no opponent no opponent city night active> sWestern Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
Spots the vigorous, spotted dalmatian walks in.

<614hp 350m 371mv no opponent no opponent city night active> eWestern Main Street

[Exits: north east west]
A large, filthy looking rat scurries around.
Spots the vigorous, spotted dalmatian walks in.

<614hp 350m 369mv no opponent no opponent city night active> eWestern Main Street

[Exits: east south west]
Spots the vigorous, spotted dalmatian walks in.

<614hp 350m 367mv no opponent no opponent city night active> eWestern Main Street

[Exits: north east south west]
Narak the head guard is here, keeping watch on his city.
Spots the vigorous, spotted dalmatian walks in.

<614hp 350m 365mv no opponent no opponent city night active> quaf purYou quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<614hp 350m 365mv no opponent no opponent city night active> eWestern Main Street

[Exits: east south west]
Spots the vigorous, spotted dalmatian walks in.

<614hp 350m 363mv no opponent no opponent city night active> targetYour current target is : worrok

<614hp 350m 363mv no opponent no opponent city night active>
The Town Crier yells 'Hear ye, hear ye! Roving beast attacking Timaran spotted in the Unsiliel Woods!'
The city clock tolls twelve times, indicating midnight has arrived.

<614hp 304m 376mv no opponent no opponent city midnight active>
Zelbin flies in.
Growler the mighty gules lion walks in.
Zelinder walks in.

<614hp 304m 376mv no opponent no opponent city midnight active>
Zelbin flies west.
Zelinder walks west.
Growler the mighty gules lion walks west.

<614hp 304m 376mv no opponent no opponent city midnight active> target zelinderYour new target is : zelinder

<614hp 304m 376mv no opponent no opponent city midnight active> whePlayers near you:
Zelbin Western Main Street
Provicus Western Main Street
Zelinder Western Main Street

<614hp 304m 376mv no opponent no opponent city midnight active> wWestern Main Street

[Exits: north east south west]
Narak the head guard is here, keeping watch on his city.
Spots the vigorous, spotted dalmatian walks in.

<614hp 304m 374mv no opponent no opponent city midnight active> 1They aren't here.

<614hp 304m 374mv no opponent no opponent city midnight active> w1Western Main Street

[Exits: east south west]
Spots the vigorous, spotted dalmatian walks in.

<614hp 304m 372mv no opponent no opponent city midnight active> w1They aren't here.

<614hp 304m 372mv no opponent no opponent city midnight active> wWestern Main Street

[Exits: north east west]
A large, filthy looking rat scurries around.
Spots the vigorous, spotted dalmatian walks in.

<614hp 304m 370mv no opponent no opponent city midnight active> 1wThey aren't here.

<614hp 304m 370mv no opponent no opponent city midnight active> 1Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
Spots the vigorous, spotted dalmatian walks in.

<614hp 304m 368mv no opponent no opponent city midnight active> They aren't here.

<614hp 304m 368mv no opponent no opponent city midnight active> Western Main Street

[Exits: east west]
A short stump-like thief sneaks around here.
Spots the vigorous, spotted dalmatian walks in.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs' beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'

<614hp 304m 366mv no opponent no opponent city midnight active> They aren't here.

<614hp 304m 366mv no opponent no opponent city midnight active> whePlayers near you:
Zelbin On top of the west tower
Provicus Western Main Street
Zelinder On top of the west tower

<614hp 304m 366mv no opponent no opponent city midnight active> wWest Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
Spots the vigorous, spotted dalmatian walks in.

<614hp 304m 364mv no opponent no opponent city midnight active> uWest guard tower

[Exits: up down]
Spots the vigorous, spotted dalmatian walks in.

<614hp 304m 363mv no opponent no opponent inside midnight active> u1On top of the west tower

[Exits: down]
Zelinder is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Zelbin is here.
A lone lookout rests here, peering out over the wall.
Spots the vigorous, spotted dalmatian walks in.

<614hp 304m 362mv no opponent no opponent inside midnight active> Zelinder turns your attack against you.
Zelinder's stab mauls you.
Your slice MASSACRES Zelinder!
Zelinder has some small wounds and bruises.

<590hp 304m 362mv shaft two_handed inside midnight aggressive> Zelbin closes his eyes momentarily.
A black thorned whip glows as it is imbued by a weapon ward.
Zelinder has some small wounds and bruises.

<590hp 304m 362mv shaft two_handed inside midnight aggressive>
The Gods protect Provicus from Zelbin.
The Gods protect Provicus from Zelbin.
Zelinder dodges your slice.
Zelinder's stab maims you!
You parry Zelinder's stab.
Zelinder's stab MUTILATES you!
Zelinder has some small wounds and bruises.

<519hp 304m 362mv shaft two_handed inside midnight aggressive> dNo way! You are still fighting!
Zelinder has some small wounds and bruises.

<519hp 304m 362mv shaft two_handed inside midnight aggressive>
Zelinder has fled!
Zelinder walks down.

<519hp 304m 362mv no opponent no opponent inside midnight aggressive>
Zelinder walks in.

<519hp 304m 362mv no opponent no opponent inside midnight aggressive> dWest guard tower

[Exits: up down]
Spots the vigorous, spotted dalmatian walks in.

<519hp 304m 361mv no opponent no opponent inside midnight aggressive> 1They aren't here.

<519hp 304m 361mv no opponent no opponent inside midnight aggressive> u1On top of the west tower

[Exits: down]
Zelinder is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Zelbin is here.
A lone lookout rests here, peering out over the wall.
Spots the vigorous, spotted dalmatian walks in.

<519hp 304m 360mv no opponent no opponent inside midnight aggressive> Zelinder turns your attack against you.
Zelinder's stab decimates you!
Your slice MANGLES Zelinder!
Zelinder has quite a few wounds.

<491hp 304m 360mv shaft two_handed inside midnight aggressive>
Zelinder has fled!
Zelinder walks down.

<491hp 304m 360mv no opponent no opponent inside midnight aggressive> d1West guard tower

[Exits: up down]
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 359mv no opponent no opponent inside midnight aggressive> They aren't here.

<491hp 304m 359mv no opponent no opponent inside midnight aggressive> deWest Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 358mv no opponent no opponent city midnight aggressive> 1Western Main Street

[Exits: east west]
A short stump-like thief sneaks around here.
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 356mv no opponent no opponent city midnight aggressive> wheThey aren't here.

<491hp 304m 356mv no opponent no opponent city midnight aggressive> Players near you:
Zelbin West guard tower
Provicus Western Main Street
Zelinder Western Square of Timaran

<491hp 304m 356mv no opponent no opponent city midnight aggressive> wWest Gate of Timaran

[Exits: east west up]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Zelbin is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 354mv no opponent no opponent city midnight aggressive> 1They aren't here.

<491hp 304m 354mv no opponent no opponent city midnight aggressive> eWestern Main Street

[Exits: east west]
(White Aura) Zelinder is here.
A short stump-like thief sneaks around here.
Spots the vigorous, spotted dalmatian walks in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs' beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'
Zelinder walks west.

<491hp 304m 352mv no opponent no opponent city midnight aggressive> e1Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 350mv no opponent no opponent city midnight aggressive> eThey aren't here.

<491hp 304m 350mv no opponent no opponent city midnight aggressive> Western Main Street

[Exits: north east west]
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 348mv no opponent no opponent city midnight aggressive> w1Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 346mv no opponent no opponent city midnight aggressive> w1They aren't here.

<491hp 304m 346mv no opponent no opponent city midnight aggressive> Western Main Street

[Exits: east west]
A short stump-like thief sneaks around here.
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 344mv no opponent no opponent city midnight aggressive> They aren't here.

<491hp 304m 344mv no opponent no opponent city midnight aggressive> wWest Gate of Timaran

[Exits: east west up]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Zelbin is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
Spots the vigorous, spotted dalmatian walks in.

<491hp 304m 342mv no opponent no opponent city midnight aggressive> 1They aren't here.

<491hp 304m 342mv no opponent no opponent city midnight aggressive>
Zelinder walks in.

<491hp 304m 342mv no opponent no opponent city midnight aggressive>
Zelbin closes his eyes momentarily and nods at Zelinder.

<491hp 304m 342mv no opponent no opponent city midnight aggressive> 1Zelinder turns your attack against you.
Zelinder's stab devastates you!
Zelinder deflects your slice aside in an ungraceful parry.
Zelinder has quite a few wounds.

<461hp 304m 342mv shaft two_handed city midnight aggressive>
The white aura around your body fades.
Zelinder has some small wounds and bruises.

<469hp 258m 376mv shaft two_handed city night aggressive>
The Gods protect Provicus from Zelbin.
The Gods protect Provicus from Zelbin.
Zelinder parries your slice.
Zelinder dodges your slice.
Your slice misses Zelinder.
You awkwardly parry Zelinder's stab with a loud clang.
You block Zelinder's attack with your shield.
Zelinder has some small wounds and bruises.

<469hp 258m 376mv shaft two_handed city night aggressive> fle
Zelinder's kicked dirt misses you.
Zelinder has some small wounds and bruises.

<469hp 258m 376mv shaft two_handed city night aggressive>
Zelbin closes his eyes momentarily and nods at Zelinder.
Zelinder has some small wounds and bruises.

<469hp 258m 376mv shaft two_handed city night aggressive> You flee from combat!
You lost 10 experience points.
West guard tower

[Exits: up down]
Spots the vigorous, spotted dalmatian walks in.

<469hp 258m 375mv no opponent no opponent inside night aggressive> quaf purYou quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<469hp 258m 375mv no opponent no opponent inside night aggressive> d1West Gate of Timaran

[Exits: east west up]
(White Aura) Zelinder is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Zelbin is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
Spots the vigorous, spotted dalmatian walks in.

<469hp 258m 374mv no opponent no opponent city night aggressive> Your slice misses Zelinder.
Zelinder has some small wounds and bruises.

<469hp 258m 374mv shaft two_handed city night aggressive>
The Gods protect Provicus from Zelbin.
The Gods protect Provicus from Zelbin.
Zelinder dodges your slice.
Your slice DISEMBOWELS Zelinder!
Zelinder's stab decimates you!
Zelinder's stab maims you!
Zelinder has quite a few wounds.

<409hp 258m 374mv shaft two_handed city night aggressive> cursYou lost your concentration.
Zelinder has quite a few wounds.

<409hp 248m 374mv shaft two_handed city night aggressive>
Zelinder strikes you with his weapon and attempts to hobble you.
Zelinder's hobble hits you.
Zelinder has quite a few wounds.

<398hp 248m 374mv shaft two_handed city night aggressive>
The Gods protect Provicus from Zelbin.
The Gods protect Provicus from Zelbin.
Your slice misses Zelinder.
Your slice DISEMBOWELS Zelinder!
Zelinder's stab misses you.
Zelinder's stab devastates you!
Zelinder has quite a few wounds.

<369hp 248m 374mv shaft two_handed city night aggressive> chilZelinder turns blue and shivers.
Your chilling touch mauls Zelinder.
Zelinder has quite a few wounds.

<369hp 233m 374mv shaft two_handed city night aggressive>
The Gods protect Provicus from Zelbin.
The Gods protect Provicus from Zelbin.
Zelinder blocks your attack and attempts to strike at the brief opening.
Zelinder's riposte wounds you.
Zelinder awkwardly parries your slice with a loud clang.
Zelinder's stab maims you!
Zelinder's stab maims you!
Zelinder has quite a few wounds.

<281hp 233m 374mv shaft two_handed city night aggressive>
Zelinder's kicked dirt misses you.
Zelinder has quite a few wounds.

<281hp 233m 374mv shaft two_handed city night aggressive> plgeZelinder seems to be unaffected.
The Gods protect Provicus from Zelbin.
The Gods protect Provicus from Zelbin.
Your slice DISEMBOWELS Zelinder!
You block Zelinder's attack with your shield.
Zelinder's stab MUTILATES you!
Zelinder has quite a few wounds.

<243hp 213m 374mv shaft two_handed city night aggressive> !
The Gods protect Provicus from Zelbin.
The Gods protect Provicus from Zelbin.
Your slice maims Zelinder!
You parry Zelinder's stab.
Zelinder has some big nasty wounds and scratches.

<243hp 213m 374mv shaft two_handed city night aggressive> Zelinder screams in agony as plague sores erupt from his skin.
Zelinder has some big nasty wounds and scratches.

<243hp 193m 374mv shaft two_handed city night aggressive>
Zelinder kicks dirt in your eyes!
Zelinder's kicked dirt scratches you.
You can't see a thing!

<240hp 193m 374mv unknown unknown unknown night aggressive>
The Gods protect Provicus from someone.
The Gods protect Provicus from someone.
Your slice DISEMBOWELS someone!
Your slice MUTILATES someone!
You deflect someone's stab aside in an ungraceful parry.
Someone's stab devastates you!

<210hp 193m 374mv unknown unknown unknown night aggressive> psonSomeone turns slightly green, but it passes.

<210hp 183m 374mv unknown unknown unknown night aggressive>
The Gods protect Provicus from someone.
The Gods protect Provicus from someone.
Someone couldn't dodge your slice but you miss by inches.
Someone nimbly dodges your slice with a practiced maneuver.
Someone's stab decimates you!
You awkwardly parry someone's stab with a loud clang.

<182hp 183m 374mv unknown unknown unknown night aggressive> !Someone turns slightly green, but it passes.

<182hp 173m 374mv unknown unknown unknown night aggressive>
Someone grins evilly.

<182hp 173m 374mv unknown unknown unknown night aggressive>
Someone has fled!
Someone walks west.

<182hp 173m 374mv no opponent no opponent unknown night aggressive>
You rub the dirt out of your eyes.

<182hp 173m 374mv no opponent no opponent city night aggressive> w1On the Outskirts of Timaran

[Exits: east west]
(White Aura) Zelinder is here.
Spots the vigorous, spotted dalmatian walks in.

<182hp 173m 372mv no opponent no opponent road night aggressive> Zelinder turns your attack against you.
Zelinder's stab maims you!
You sure are BLEEDING!
Zelinder blocks your attack and attempts to strike at the brief opening.
Zelinder's riposte decimates you!
You sure are BLEEDING!
Zelinder has some big nasty wounds and scratches.

<123hp 173m 372mv shaft two_handed road night aggressive>
Your slice maims Zelinder!
Zelinder dodges your slice.
Zelinder's stab MUTILATES you!
You sure are BLEEDING!
You block Zelinder's attack with your shield.
Zelinder looks pretty hurt.

<85hp 173m 372mv shaft two_handed road night aggressive> flee
Zelinder gets a wild look in his eyes.
Zelinder has some big nasty wounds and scratches.

<85hp 173m 372mv shaft two_handed road night aggressive> wwYou flee from combat!
You lost 10 experience points.
West Gate of Timaran

[Exits: east west up]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Zelbin is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
Spots the vigorous, spotted dalmatian walks in.

w<85hp 173m 370mv no opponent no opponent city night aggressive> wOn the Outskirts of Timaran

[Exits: east west]
(White Aura) Zelinder is here.
Spots the vigorous, spotted dalmatian walks in.

<85hp 173m 368mv no opponent no opponent road night aggressive>
The sky is getting cloudy.
The white aura around Zelinder fades.
Zelinder writhes in agony as plague sores erupt from his skin.

<95hp 125m 376mv no opponent no opponent road night aggressive> wAlong the Eastern Road

[Exits: east west]
Spots the vigorous, spotted dalmatian walks in.

<95hp 125m 374mv no opponent no opponent road night aggressive> wAlong the Eastern Road

[Exits: east west]
Spots the vigorous, spotted dalmatian walks in.

<95hp 125m 372mv no opponent no opponent road night aggressive> wheAlong the Eastern Road

[Exits: east west]
Spots the vigorous, spotted dalmatian walks in.

<95hp 125m 370mv no opponent no opponent road night aggressive> Along the Eastern Road

[Exits: east west]
Spots the vigorous, spotted dalmatian walks in.

<95hp 125m 368mv no opponent no opponent road night aggressive> Along the Eastern Road

[Exits: east west]
Spots the vigorous, spotted dalmatian walks in.

<95hp 125m 366mv no opponent no opponent road night aggressive> scaPlayers near you:
Provicus Along the Eastern Road
Zelinder Along the Eastern Road

<95hp 125m 366mv no opponent no opponent road night aggressive> You scan all around.
You scan east.
*** Range 3 (east) ***
Zelinder is here.
You scan west.
*** Range 1 (west) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<95hp 125m 366mv no opponent no opponent road night aggressive> wThe Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
Spots the vigorous, spotted dalmatian walks in.

<95hp 125m 364mv no opponent no opponent road night aggressive>
Zelinder walks in.

<95hp 125m 364mv no opponent no opponent road night aggressive> scaYou scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

<95hp 125m 364mv no opponent no opponent road night aggressive>
Zelinder walks south.

<95hp 125m 364mv no opponent no opponent road night aggressive> 1They aren't here.

<95hp 125m 364mv no opponent no opponent road night aggressive> sTruncated Path to the Village

[Exits: north south]
Zelinder is here.
Spots the vigorous, spotted dalmatian walks in.
Your shield wobbles and barely deflects Zelinder's stab.
Zelinder's stab misses you.
Zelinder has some big nasty wounds and scratches.

<95hp 125m 362mv shaft two_handed road night aggressive> 1You do the best you can!
Zelinder has some big nasty wounds and scratches.

<95hp 125m 362mv shaft two_handed road night aggressive> fleYou flee from combat!
You lost 10 experience points.
The Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
Spots the vigorous, spotted dalmatian walks in.

<95hp 125m 360mv no opponent no opponent road night aggressive> sTruncated Path to the Village

[Exits: north south]
Zelinder is here.
Spots the vigorous, spotted dalmatian walks in.

<95hp 125m 358mv no opponent no opponent road night aggressive> fbalYour fireball MANGLES Zelinder!
Zelinder looks pretty hurt.

<95hp 110m 358mv shaft two_handed road night aggressive>
Zelinder strikes you with his weapon and attempts to hobble you.
Zelinder's hobble injures you.
You sure are BLEEDING!
Zelinder looks pretty hurt.

<82hp 110m 358mv shaft two_handed road night aggressive>
Zelinder manages to dodge your slice with a lot of effort.
You deflect Zelinder's stab aside in an ungraceful parry.
Your shield wobbles and barely deflects Zelinder's stab.
Zelinder looks pretty hurt.

<82hp 110m 358mv shaft two_handed road night aggressive> harmYour harm spell MASSACRES Zelinder!
Zelinder is in awful condition.

<82hp 75m 358mv shaft two_handed road night aggressive>
Zelinder manages to dodge your slice with a lot of effort.
Your shield jolts under Zelinder's stab, but holds.
You deflect Zelinder's stab aside in an ungraceful parry.
Zelinder is in awful condition.

<82hp 75m 358mv shaft two_handed road night aggressive> fbalYour fireball === OBLITERATES === Zelinder!
Zelinder is DEAD!!
Zelinder's ear is ripped off of his head.

<82hp 60m 358mv no opponent no opponent road night aggressive> get coin corpseYou get 50 gold coins from the corpse of Zelinder.

<82hp 60m 358mv no opponent no opponent road night aggressive> l i corpseThe corpse of Zelinder holds:
a pair of living wood boots
some arm plates of dark oak
(Glowing) a pirate's eye patch
(Glowing) a pair of spiked gauntlets
( 2) a webbed ring
a suit of spiked garde armor
obsidian leggings
the obsidian girth
a cryo earring
a Big Ol'Pack Sack
(Glowing) (Humming) the Sphere of a Death Maiden
a teeth necklace
a glinting silver bracelet
an obsidian bracer
(Glowing) a mortuary lamp
(Glowing) (Humming) an onyx-black balanced ioun
(Humming) a coiled whip of lion taming
the red dragon shield
a seashell ring
an admission ticket
a beautiful gown of white samite
(Glowing) a ceremonial lookout spear

<82hp 60m 358mv no opponent no opponent road night aggressive>
  1. Schist Provicus VS. Zelinder -
    Hahaha. Nice fireballs.

    Also. Umm.. Zelbin cheated? Healing is out of range assistance? Or am I confused?