Gotta remember the Pet.

posted on 2010-02-19 01:15:11
621/621hp 854/929 394/394mv>{no opponent}{no opponent}
Arvar says in a raspy monotonous voice 'Ready?'

<621/621hp 854/929 394/394mv>{no opponent}{no opponent} fol self

Hobern utters the words, 'sfainfrauzz gpuzre'.
Hobern is surrounded by a protective shell of magic.

<621/621hp 854/929 394/394mv>{no opponent}{no opponent} You now follow yourself.
You stop following Arvar.

<621/621hp 854/929 394/394mv>{no opponent}{no opponent}
Arvar walks east.

<621/621hp 854/929 394/394mv>{no opponent}{no opponent} e
Freezing Ice
The walls around are frozen solid into a thick chunk outer layer of ice.
So cold is this room that frostbite and cold burns are imminent. It is
so cold that you soon barely move as your joints freeze up. Any moment
now and death will come.

[Exits: east west]
(White Aura) Arvar the Hoarding Beardmaster is here.
Hobern flies in.
An undead slave walks in.

<621/621hp 854/929 393/394mv>{no opponent}{no opponent}
Arvar walks east.

<621/621hp 854/929 393/394mv>{no opponent}{no opponent} scan e
You scan east.
*** Range 1 (east) ***
(White Aura) Arvar the Hoarding Beardmaster is here.
(White Aura) An important Baron is frozen here.

<621/621hp 854/929 393/394mv>{no opponent}{no opponent} scan e
You scan east.
*** Range 1 (east) ***
(White Aura) Arvar is here, fighting the Baron Addesolim.
(White Aura) the Baron Addesolim is here, fighting Arvar.

<621/621hp 854/929 393/394mv>{no opponent}{no opponent} e
Between Ice Bars
You walk into an open cage surrounded by frozen bars and icy blocks.
Whomever was in here, must of had a very good immunity to cold or his
skin must of been twice that of any normal man. Icicles hang freely from
the ceiling as footing becomes extremely slippery.

[Exits: west]
(White Aura) Arvar is here, fighting the Baron Addesolim.
(White Aura) the Baron Addesolim is here, fighting Arvar.
An undead slave walks in.
Hobern flies in.

<621/621hp 854/929 392/394mv>{no opponent}{no opponent} gr
Nydigolgrin's group:
[50 Inv] Hobern 94% hp 67% mana 99% mv
[50 War] Arvar 89% hp 37% mana 99% mv
[50 Sha] Nydigolgrin 100% hp 91% mana 99% mv
[30 Pet] An undead slave 100% hp 100% mana 100% mv 17955 tnl

<621/621hp 854/929 392/394mv>{no opponent}{no opponent} l baron
Grizzled with a heavy black beard, Addesolim looks at you with a pair
of penetrating eyes. He is one of the leaders of the Barons of Chaos
that have been sent to this rid Wintery wastes of Order. His goal:
to start a new type and a new reign of power. His angular face
studies the situation with a cool, calm, and dangerous attitude.
The Baron Addesolim has a few scratches.

the Baron Addesolim is using:
(Glowing) a Ring of Accuracy
(Humming) a suit of armor fashioned in the form of ice
(Glowing) a segmented belt of crimson scales

<621/621hp 854/929 392/394mv>{no opponent}{no opponent} co 'cure crit' arvar
You cure Arvar's critical wounds.

<621/621hp 829/929 392/394mv>{no opponent}{no opponent}
The Baron Addesolim's freezing bite maims Hobern!
The Baron Addesolim's freezing bite devastates you!
The Baron Addesolim's freezing bite maims Hobern!
The Baron Addesolim's freezing bite maims you!
The Baron Addesolim's freezing bite DISEMBOWELS an undead slave!
The Baron Addesolim's freezing bite maims you!
The Baron Addesolim's freezing bite devastates you!
You awkwardly parry the Baron Addesolim's freezing bite with a loud clang.
The Baron Addesolim's freezing bite maims you!
the Baron Addesolim disarms you and sends your weapon flying!
The Baron Addesolim's freezing bite MUTILATES you!
The Baron Addesolim's freezing bite MUTILATES you!
The Baron Addesolim's freezing bite devastates you!
The Baron Addesolim's freezing bite MUTILATES you!
Arvar's divine power MUTILATES the Baron Addesolim!
The Baron Addesolim has a few scratches.

<308/621hp 829/929 392/394mv>{none}{mob} co 'cure crit' arvar

The Baron Addesolim's freezing bite MUTILATES you!
The Baron Addesolim's freezing bite maims Hobern!
The Baron Addesolim's freezing bite MUTILATES you!
The Baron Addesolim's freezing bite MUTILATES you!
The Baron Addesolim's freezing bite maims Hobern!
The Baron Addesolim's freezing bite DISEMBOWELS an undead slave!
The Baron Addesolim's freezing bite maims you!
The Baron Addesolim's freezing bite maims you!
You sure are BLEEDING!
The Baron Addesolim's kick MUTILATES you!
You sure are BLEEDING!
The Baron Addesolim's freezing bite maims you!
You sure are BLEEDING!
The Baron Addesolim's freezing bite MUTILATES you!
You sure are BLEEDING!
The Baron Addesolim's freezing bite maims you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1/596hp 1/928 392/394mv>{no opponent}{no opponent} You can't do that while resting.

<1/596hp 1/928 392/394mv>{no opponent}{no opponent}
A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'

<1/596hp 1/928 392/394mv>{no opponent}{no opponent}
Arvar tells the group 'Wow.'

<1/596hp 1/928 392/394mv>{no opponent}{no opponent} gr
Nydigolgrin's group:
[50 Inv] Hobern 75% hp 67% mana 99% mv
[50 War] Arvar 84% hp 37% mana 99% mv
[50 Sha] Nydigolgrin 0% hp 0% mana 99% mv
[30 Pet] An undead slave 88% hp 100% mana 100% mv 17955 tnl (ghost)

<1/596hp 1/928 392/394mv>{no opponent}{no opponent} gt Uhh?
You tell your group 'Uhh?'

<31/596hp 56/928 394/394mv>{no opponent}{no opponent} gt Oh
You tell your group 'Oh.'

<31/596hp 56/928 394/394mv>{no opponent}{no opponent} gt swings
You tell your group 'Swings.'

<31/596hp 56/928 394/394mv>{no opponent}{no opponent}
Arvar tells the group 'Out Hobern.'

<31/596hp 56/928 394/394mv>{no opponent}{no opponent} gt Plus slave
You tell your group 'Plus slave.'

<31/596hp 56/928 394/394mv>{no opponent}{no opponent}
Arvar tells the group 'It was your slave that killed you I think.'

<31/596hp 56/928 394/394mv>{no opponent}{no opponent} gt equals death
You tell your group 'Equals death.'

<31/596hp 56/928 394/394mv>{no opponent}{no opponent} wake
You stand up.

<31/596hp 56/928 394/394mv>{no opponent}{no opponent} s
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]

<31/596hp 56/928 392/394mv>{no opponent}{no opponent} e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]

<31/596hp 56/928 390/394mv>{no opponent}{no opponent} The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]

<31/596hp 56/928 388/394mv>{no opponent}{no opponent} e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<31/596hp 56/928 386/394mv>{no opponent}{no opponent} e

The town clock tolls once as the evening begins.

<41/596hp 74/928 394/394mv>{no opponent}{no opponent} The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the west, and Seringale's
Nexus lies to the north.

[Exits: north west]
A half-elf city guard of Seringale stands watch here.

<41/596hp 74/928 392/394mv>{no opponent}{no opponent} Hobern stops following you.

<41/596hp 74/928 392/394mv>{no opponent}{no opponent} e
Alas, you cannot go that way.

<41/596hp 74/928 392/394mv>{no opponent}{no opponent} e
Alas, you cannot go that way.

<41/596hp 74/928 392/394mv>{no opponent}{no opponent} n
Alas, you cannot go that way.

<41/596hp 74/928 392/394mv>{no opponent}{no opponent} n
Seringale's Nexus Point
Created by the local mages guild, this runed circle is a recipient for
those arriving into Seringale via Nexus travel. A dim humming emanates from
the stones that the glowing runes that comprise the circle. A sulfuric
scent hangs on the burnt air here. An exit to the south leads back to the
South Road.

[Exits: south]
Dim hums from an ancient frozen nexus are audible here.
(White Aura) Zepherleanic the earthen elementalist is here standing on his head.

<41/596hp 74/928 390/394mv>{no opponent}{no opponent} Several walls surrounding the nexus prevent your departure that way.

<41/596hp 74/928 390/394mv>{no opponent}{no opponent} s
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the west, and Seringale's
Nexus lies to the north.

[Exits: north west]
A half-elf city guard of Seringale stands watch here.

<41/596hp 74/928 388/394mv>{no opponent}{no opponent} n
Seringale's Nexus Point
Created by the local mages guild, this runed circle is a recipient for
those arriving into Seringale via Nexus travel. A dim humming emanates from
the stones that the glowing runes that comprise the circle. A sulfuric
scent hangs on the burnt air here. An exit to the south leads back to the
South Road.

[Exits: south]
Dim hums from an ancient frozen nexus are audible here.
(White Aura) Zepherleanic the earthen elementalist is here standing on his head.
[JUSTICE] someone: 'And that, ladies and gentlemen, was hilarious...'

  1. mullet Gotta remember the Pet. -
    lol at vrhael.
  2. bassball Gotta remember the Pet. -
    How'd you know that was Vhrael mullet?

    And I think it's hilarious that in the space it took for Nyd to die, Arvar didn't get hit a single time. And Nyd lagged himself into not being able to flee by trying to cure Arvar. lol.
  3. mullet Gotta remember the Pet. -
    Its called


    ...

    Vhrael is the easiest imm to recognize.
  4. bassball Gotta remember the Pet. -
    Oh right. The ellipsis. He does use those every single time.
  5. sebryn Gotta remember the Pet. -
    Yeah, I don't even know where the hell that came from. Just started one day.

    Oh well...

    ...
  6. rayor Gotta remember the Pet. -
    I do the same thing... So don't worry about it.