Die you fuckin noob?

posted on 2008-09-08 00:54:10
<711/759 444/444 554/554 . . road calm> whistle
You whistle appreciatively.

Quar flies in.

Quar's underling walks in.



<711/759 444/444 554/554 . . road calm> scan d
You scan down.

*** Range 1 (down) ***

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.

Quar's underling yells 'Intruder! You aren't allowed here, Skoorb!'

Quar's underling's slash DISEMBOWELS you!

You deflect Quar's underling's slash aside in an ungraceful parry.

Quar's underling is in excellent condition.



<664/759 444/444 554/554 . @ road evasive> 4
You can't do that while fighting.

Quar's underling is in excellent condition.



<664/759 444/444 554/554 . @ road evasive> fle
You flee from combat!

A Tainted Room

Corpses hang unceremoniously in random fashion from the ceiling. Caked with

blood, these corpses have only been recently skinned - the victims probably

alive while the ritual was going on. The dark marble floor is stained with

the dark red color of human blood - but none is seen upon the floor itself.

There must be a drainage system somewhere ...but where? and to what

purpose?



[Exits: east west]



<664/759 444/444 553/554 . . inside aggressive> e
A Deadend

You are at an abrupt ending that radiates with an insurmountable evil which

makes you shiver at the thought. A black brick wall stands unceremoniously

in front of you. The musty cold air feels damp to the touch and prickly

to the skin. Rats scurry about as several alters of foreign origin stand

here.



[Exits: west down]

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.



<664/759 444/444 552/554 . . road aggressive> 4


Quar flies down.

Quar's underling walks down.



<664/759 444/444 552/554 . . road aggressive> <664/759 444/444 552/554 . . road aggressive> They aren't here.



<664/759 444/444 552/554 . . road aggressive> w
w
A Tainted Room

Corpses hang unceremoniously in random fashion from the ceiling. Caked with

blood, these corpses have only been recently skinned - the victims probably

alive while the ritual was going on. The dark marble floor is stained with

the dark red color of human blood - but none is seen upon the floor itself.

There must be a drainage system somewhere ...but where? and to what

purpose?



[Exits: east west]



<664/759 444/444 551/554 . . inside aggressive> where
The Holylight

You are caught in a blinding flash of light from the heavens above. Not

sure if it is malicious or goodly, the one thing that is evident is that it

is divine. The room is sparse except for a rather large silver alter with

an ankh at the very top. Within the center is a smoking cauldron filled

with components that are fetid at best. The entire room is filled with this

noisome mist.



[Exits: east south]



<664/759 444/444 550/554 . . inside aggressive> <664/759 444/444 550/554 . . inside aggressive> Players near you:

<PK> Skoorb The Holylight

<PK> Tyrdeth Coral Way



<664/759 444/444 550/554 . . inside aggressive> scan e
You scan east.



<664/759 444/444 550/554 . . inside aggressive> scan e
You scan east.



<664/759 444/444 550/554 . . inside aggressive> wher
Players near you:

<PK> Skoorb The Holylight

<PK> Tyrdeth At the North Gate



<664/759 444/444 550/554 . . inside aggressive> where
Players near you:

<PK> Skoorb The Holylight

<PK> Tyrdeth Coral Way



<664/759 444/444 550/554 . . inside aggressive> e
e
A Tainted Room

Corpses hang unceremoniously in random fashion from the ceiling. Caked with

blood, these corpses have only been recently skinned - the victims probably

alive while the ritual was going on. The dark marble floor is stained with

the dark red color of human blood - but none is seen upon the floor itself.

There must be a drainage system somewhere ...but where? and to what

purpose?



[Exits: east west]



<664/759 444/444 549/554 . . inside aggressive> scan d
A Deadend

You are at an abrupt ending that radiates with an insurmountable evil which

makes you shiver at the thought. A black brick wall stands unceremoniously

in front of you. The musty cold air feels damp to the touch and prickly

to the skin. Rats scurry about as several alters of foreign origin stand

here.



[Exits: west down]



<664/759 444/444 548/554 . . road aggressive> <664/759 444/444 548/554 . . road aggressive> You scan down.

*** Range 1 (down) ***

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.



<664/759 444/444 548/554 . . road aggressive> scan d
You scan down.

*** Range 1 (down) ***

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.



<664/759 444/444 548/554 . . road aggressive> 4
They aren't here.



<664/759 444/444 548/554 . . road aggressive> 4
They aren't here.



<664/759 444/444 548/554 . . road aggressive> 4
They aren't here.



<664/759 444/444 548/554 . . road aggressive> 4
They aren't here.



<665/759 444/444 550/554 . . road aggressive> w
A Tainted Room

Corpses hang unceremoniously in random fashion from the ceiling. Caked with

blood, these corpses have only been recently skinned - the victims probably

alive while the ritual was going on. The dark marble floor is stained with

the dark red color of human blood - but none is seen upon the floor itself.

There must be a drainage system somewhere ...but where? and to what

purpose?



[Exits: east west]



<665/759 444/444 549/554 . . inside aggressive> w
The Holylight

You are caught in a blinding flash of light from the heavens above. Not

sure if it is malicious or goodly, the one thing that is evident is that it

is divine. The room is sparse except for a rather large silver alter with

an ankh at the very top. Within the center is a smoking cauldron filled

with components that are fetid at best. The entire room is filled with this

noisome mist.



[Exits: east south]



<665/759 444/444 548/554 . . inside aggressive> s
s
Of Darkened Ivory

You are caught in a ivory hall made with nothing but IVORY! A strange

feeling creeps over you for a hall of this type would make a grandiose

impression - but it doesn't. More careful inspection gives rise to

a darkened taint in the bright white ivory of the room. Statuettes stand

disdainfully on either side of you as the purple drapes hang lazily to

the side. This room has no light source and seems to be magically lighted.



[Exits: north east south]

(Charmed) Kept fooled by promises of power, this giant loyally serves its master.

Tyrdeth the Volcano of Infinite Rage is here.

A black robed figure stands mystically before you.

Tyrdeth walks north.

A fire giant slave walks north.



<665/759 444/444 547/554 . . inside aggressive> <665/759 444/444 547/554 . . inside aggressive> A Lacramose Temple

The eerie wail of a lost spirit fills the air as the musty atmosphere causes

you to cough violently. The red drapery is covered with a very thick layer of

grey dust. The feeling in the air is meditative and quiet, almost sad at

what this temple is all about - even if people aren't entirely sure why.

A silver moon is drawn in the background of the wall encased in a gold and

ivory casing. Spears are thrown in between the curves of the moon. The

symbol means nothing to you.



[Exits: north east]

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.



<665/759 444/444 546/554 . . inside aggressive> n
Of Darkened Ivory

You are caught in a ivory hall made with nothing but IVORY! A strange

feeling creeps over you for a hall of this type would make a grandiose

impression - but it doesn't. More careful inspection gives rise to

a darkened taint in the bright white ivory of the room. Statuettes stand

disdainfully on either side of you as the purple drapes hang lazily to

the side. This room has no light source and seems to be magically lighted.



[Exits: north east south]

A black robed figure stands mystically before you.



<665/759 444/444 545/554 . . inside aggressive> n
The Holylight

You are caught in a blinding flash of light from the heavens above. Not

sure if it is malicious or goodly, the one thing that is evident is that it

is divine. The room is sparse except for a rather large silver alter with

an ankh at the very top. Within the center is a smoking cauldron filled

with components that are fetid at best. The entire room is filled with this

noisome mist.



[Exits: east south]



<665/759 444/444 544/554 . . inside aggressive> s
s
Of Darkened Ivory

You are caught in a ivory hall made with nothing but IVORY! A strange

feeling creeps over you for a hall of this type would make a grandiose

impression - but it doesn't. More careful inspection gives rise to

a darkened taint in the bright white ivory of the room. Statuettes stand

disdainfully on either side of you as the purple drapes hang lazily to

the side. This room has no light source and seems to be magically lighted.



[Exits: north east south]

A black robed figure stands mystically before you.



<665/759 444/444 543/554 . . inside aggressive> e
A Lacramose Temple

The eerie wail of a lost spirit fills the air as the musty atmosphere causes

you to cough violently. The red drapery is covered with a very thick layer of

grey dust. The feeling in the air is meditative and quiet, almost sad at

what this temple is all about - even if people aren't entirely sure why.

A silver moon is drawn in the background of the wall encased in a gold and

ivory casing. Spears are thrown in between the curves of the moon. The

symbol means nothing to you.



[Exits: north east]

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.



<665/759 444/444 542/554 . . inside aggressive> s
s
A Lacramose Temple

The eerie wail of a lost spirit fills the air as the musty atmosphere causes

you to cough violently. The red drapery is covered with a very thick layer of

grey dust. The feeling in the air is meditative and quiet, almost sad at

what this temple is all about - even if people aren't entirely sure why.

A silver moon is drawn in the background of the wall encased in a gold and

ivory casing. Spears and thrown in between the curves of the moon. The

symbol means nothing to you.



[Exits: east south west]



<665/759 444/444 541/554 . . inside aggressive> sl
af
Entrance of a Lacramose Temple

The eerie wail of a lost spirit fills the air as the musty atmosphere causes

you to cough violently. The red drapery is covered with a very thick layer of

grey dust. The feeling in the air is meditative and quiet, almost sad at

what this temple is all about - even if people aren't entirely sure why.

A silver moon is drawn in the background of the wall encased in a gold and

ivory casing. Spears are thrown in between the curves of the moon. The

symbol means nothing to you.



[Exits: north south]

A black robed figure stands mystically before you.

A Darkhaven Outlaw stalks the area, looking for fun.



<665/759 444/444 540/554 . . inside aggressive> <665/759 444/444 540/554 . . inside aggressive> Larken Road

This seems to be the more residential area of the city. However, it seems

very quiet and deserted. Domestic pets run freely about causing much noise

and commotion. Fruit vendors line either side of the street trying to make

a sale.



[Exits: north east west]

A black robed figure stands mystically before you.

A meditationist walks slowly about chanting mantras.



<665/759 444/444 539/554 . . city aggressive> <665/759 444/444 539/554 . . city aggressive> You go to sleep.



<665/759 444/444 539/554 . . city aggressive> <665/759 444/444 539/554 . . city aggressive> You are affected by the following:



<665/759 444/444 539/554 . . city aggressive> gr
Skoorb's group:

[50 Thi] Skoorb 87% hp 100% mana 97% mv



<665/759 444/444 539/554 . . city aggressive> who pk
[50 Half Thi] <PK> Skoorb Tindey the Grand Master of Assassins

[50 Duerg Ber] <PK> Tyrdeth Bloodrain the Volcano of Infinite Rage

Players found: 2

There are 5 characters on; the most on since startup was 19.



<665/759 444/444 539/554 . . city aggressive>


<723/759 444/444 554/554 . . city aggressive> wake
You wake and stand up.



<723/759 444/444 554/554 . . city aggressive> n
n
Entrance of a Lacramose Temple

The eerie wail of a lost spirit fills the air as the musty atmosphere causes

you to cough violently. The red drapery is covered with a very thick layer of

grey dust. The feeling in the air is meditative and quiet, almost sad at

what this temple is all about - even if people aren't entirely sure why.

A silver moon is drawn in the background of the wall encased in a gold and

ivory casing. Spears are thrown in between the curves of the moon. The

symbol means nothing to you.



[Exits: north south]

A black robed figure stands mystically before you.

A Darkhaven Outlaw stalks the area, looking for fun.



<723/759 444/444 553/554 . . inside aggressive> n
A Lacramose Temple

The eerie wail of a lost spirit fills the air as the musty atmosphere causes

you to cough violently. The red drapery is covered with a very thick layer of

grey dust. The feeling in the air is meditative and quiet, almost sad at

what this temple is all about - even if people aren't entirely sure why.

A silver moon is drawn in the background of the wall encased in a gold and

ivory casing. Spears and thrown in between the curves of the moon. The

symbol means nothing to you.



[Exits: east south west]



<723/759 444/444 552/554 . . inside aggressive> where
w
A silver moon encased in gold and ivory embedded in the wall blocks your path.



<723/759 444/444 552/554 . . inside aggressive> w
Players near you:

<PK> Skoorb A Lacramose Temple

<PK> Tyrdeth A Lacramose Temple



<723/759 444/444 552/554 . . inside aggressive> <723/759 444/444 552/554 . . inside aggressive> A Lacramose Temple

The eerie wail of a lost spirit fills the air as the musty atmosphere causes

you to cough violently. The red drapery is covered with a very thick layer of

grey dust. The feeling in the air is meditative and quiet, almost sad at

what this temple is all about - even if people aren't entirely sure why.

A silver moon is drawn in the background of the wall encased in a gold and

ivory casing. Spears are thrown in between the curves of the moon. The

symbol means nothing to you.



[Exits: north east]

(Charmed) Kept fooled by promises of power, this giant loyally serves its master.

(White Aura) Tyrdeth the Volcano of Infinite Rage is here.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.

A black robed figure stands mystically before you.



<723/759 444/444 551/554 . . inside aggressive> <723/759 444/444 551/554 . . inside aggressive> A silver moon encased in gold and ivory embedded in the wall blocks your path.



<723/759 444/444 551/554 . . inside aggressive> tell tyrdeth Us go
You tell Tyrdeth 'Us go.'



<723/759 444/444 551/554 . . inside aggressive> n
n
Of Darkened Ivory

You are caught in a ivory hall made with nothing but IVORY! A strange

feeling creeps over you for a hall of this type would make a grandiose

impression - but it doesn't. More careful inspection gives rise to

a darkened taint in the bright white ivory of the room. Statuettes stand

disdainfully on either side of you as the purple drapes hang lazily to

the side. This room has no light source and seems to be magically lighted.



[Exits: north east south]

A black robed figure stands mystically before you.



<723/759 444/444 550/554 . . inside aggressive> <723/759 444/444 550/554 . . inside aggressive> The Holylight

You are caught in a blinding flash of light from the heavens above. Not

sure if it is malicious or goodly, the one thing that is evident is that it

is divine. The room is sparse except for a rather large silver alter with

an ankh at the very top. Within the center is a smoking cauldron filled

with components that are fetid at best. The entire room is filled with this

noisome mist.



[Exits: east south]



<723/759 444/444 549/554 . . inside aggressive> e
e
A Tainted Room

Corpses hang unceremoniously in random fashion from the ceiling. Caked with

blood, these corpses have only been recently skinned - the victims probably

alive while the ritual was going on. The dark marble floor is stained with

the dark red color of human blood - but none is seen upon the floor itself.

There must be a drainage system somewhere ...but where? and to what

purpose?



[Exits: east west]



<723/759 444/444 548/554 . . inside aggressive> <723/759 444/444 548/554 . . inside aggressive> A Deadend

You are at an abrupt ending that radiates with an insurmountable evil which

makes you shiver at the thought. A black brick wall stands unceremoniously

in front of you. The musty cold air feels damp to the touch and prickly

to the skin. Rats scurry about as several alters of foreign origin stand

here.



[Exits: west down]



<723/759 444/444 547/554 . . road aggressive> <723/759 444/444 547/554 . . road aggressive>

Tyrdeth walks in.

A fire giant slave walks in.



<723/759 444/444 547/554 . . road aggressive> <723/759 444/444 547/554 . . road aggressive>

Tyrdeth walks down.

A fire giant slave walks down.



<723/759 444/444 547/554 . . road aggressive> quaf pur
You quaff a purple potion.

You aren't blind.

You are surrounded by a white aura.



<723/759 444/444 547/554 . . road aggressive> d


Tyrdeth walks in.

A fire giant slave walks in.



<723/759 444/444 547/554 . . road aggressive> <723/759 444/444 547/554 . . road aggressive> Entrance to the Mausoleum

Stone walls run from east to west and north to south. A path diverts

around the graves, but deep tracks have been lazily grooved into their

surface. In the centre of this place, the tombstones line up neatly side by

side. The victims have been buried head to head, the places their feet

would be facing away from the middle. Some of the tombstones have developed

crack markings in their surface from age. All of them are nameless, simply

signifying that something lies beneath. The centre grave appears to have

been left open, seemingly prepared ready for its next resident. Deep, thick

scratch markings on its surface also suggest its former inhabitant has woken

from the eternal slumber and got back out.



[Exits: east up]

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.

A Shadowdemon Guardian yells 'You don't belong here, Skoorb!'

You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.

A Shadowdemon Guardian narrows his eyes.

The white aura around your body fades.

A Shadowdemon Guardian is in excellent condition.



<723/759 444/444 546/554 . @ inside aggressive> <723/759 444/444 546/554 . @ inside aggressive>

Quar flies in.

Quar's underling walks in.

A Shadowdemon Guardian snarls at Quar, then returns to its slumber.

A Shadowdemon Guardian is in excellent condition.



<723/759 444/444 546/554 . @ inside aggressive> <723/759 444/444 546/554 . @ inside aggressive>

You deftly perform a counterbalance evasion.

You manage to dodge A Shadowdemon Guardian's bite with a lot of effort.

You deftly perform a counterbalance evasion.

You manage to dodge A Shadowdemon Guardian's bite with a lot of effort.

Your life drain decimates A Shadowdemon Guardian!

Your life drain devastates A Shadowdemon Guardian!

A Shadowdemon Guardian has a few scratches.



<726/759 444/444 554/554 . @ inside aggressive> <726/759 444/444 554/554 . @ inside aggressive>

Quar's underling yells 'Intruder! You aren't allowed here, Skoorb!'

You parry Quar's underling's slash.

Quar's underling's slash DISEMBOWELS you!

A Shadowdemon Guardian has a few scratches.



<678/759 444/444 554/554 . @ inside aggressive> <678/759 444/444 554/554 . @ inside aggressive>

Tyrdeth walks in.

A fire giant slave walks in.

A Shadowdemon Guardian yells 'You don't belong here, Tyrdeth!'

A Shadowdemon Guardian narrows his eyes.

The white aura around Tyrdeth's body vanishes.

A Shadowdemon Guardian has a few scratches.



<678/759 444/444 554/554 . @ inside aggressive> <678/759 444/444 554/554 . @ inside aggressive>

Tyrdeth has fled!

Tyrdeth walks up.

A fire giant slave walks up.

A Shadowdemon Guardian has a few scratches.



<678/759 444/444 554/554 . @ inside aggressive> <678/759 444/444 554/554 . @ inside aggressive>

You yell 'Help! I am being attacked by Quar!'

You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.

A Shadowdemon Guardian's bite misses you.

A Shadowdemon Guardian's acid blast maims you!

Quar's pound DISEMBOWELS you!

Your life drain maims A Shadowdemon Guardian!

Your life drain maims A Shadowdemon Guardian!

Quar's underling's slash misses you.

You dodge Quar's underling's slash.

A Shadowdemon Guardian has a few scratches.



<594/759 444/444 554/554 . @ inside aggressive> flee
You flee from combat!

Above a Catacomb

The walls are lined with ceremonial torches inscribed with unfamiliar

markings. Visibility is limited to the exits of this room as only those

torches have been lit, and burn dim. The floor and walls are constructed

with large elegant stones of granite that have been polished to reflection,

and the moisture in the air begins to collect against the rock making it

very easy to loose your footing. A low humming noise that pulses

rhythmically leaks into the room from the narrow staircase that leads to the

room below.



[Exits: east west down]



<594/759 444/444 553/554 . . inside aggressive> d
A Sacred Undercroft

Thick clouds of black smoke have arisen from the depths of the earth

below, plunging this entire area into darkness. It is difficult to see more

than a few feet into the surroundings. This place is simple in design, and

the sacred remains of a vampire are presumed to be within the well-guarded

sarcophagus in the center of this tomb. Heavy latches fasten the seal of

the stone crypt, and the keyholes have been tampered and ruined. Gusts of

wind enter the room from above passing through the dark smoke to the center

of this underground grave, then reverse their direction to ventilate the

foul smells.



[Exits: east up]



<594/759 444/444 552/554 . . inside aggressive> af
You are affected by the following:



<594/759 444/444 552/554 . . inside aggressive> e
e
A Sacred Undercroft

Thick clouds of black smoke have arisen from the depths of the earth

below, plunging this entire area into darkness. It is difficult to see more

than a few feet into the surroundings. This place is simple in design, and

the sacred remains of a vampire are presumed to be within the well-guarded

sarcophagus in the center of this tomb. Heavy latches fasten the seal of

the stone crypt, and the keyholes have been tampered and ruined. Gusts of

wind enter the room from above passing through the dark smoke to the center

of this underground grave, then reverse their direction to ventilate the

foul smells.



[Exits: west up]

A Shadowdemon Guardian yells 'You don't belong here, Tyrdeth!'



<594/759 444/444 551/554 . . inside aggressive> <594/759 444/444 551/554 . . inside aggressive> Alas, you cannot go that way.



<594/759 444/444 551/554 . . inside aggressive> quaf pur
You do not have that potion.



<594/759 444/444 551/554 . . inside aggressive> where
Players near you:

<PK> Skoorb A Sacred Undercroft

<PK> Tyrdeth Entrance to the Mausoleum

Quar Entrance to the Mausoleum



<594/759 444/444 551/554 . . inside aggressive> w
A Sacred Undercroft

Thick clouds of black smoke have arisen from the depths of the earth

below, plunging this entire area into darkness. It is difficult to see more

than a few feet into the surroundings. This place is simple in design, and

the sacred remains of a vampire are presumed to be within the well-guarded

sarcophagus in the center of this tomb. Heavy latches fasten the seal of

the stone crypt, and the keyholes have been tampered and ruined. Gusts of

wind enter the room from above passing through the dark smoke to the center

of this underground grave, then reverse their direction to ventilate the

foul smells.



[Exits: east up]

A Shadowdemon Guardian yells 'You don't belong here, Tyrdeth!'



<594/759 444/444 550/554 . . inside aggressive> u
Above a Catacomb

The walls are lined with ceremonial torches inscribed with unfamiliar

markings. Visibility is limited to the exits of this room as only those

torches have been lit, and burn dim. The floor and walls are constructed

with large elegant stones of granite that have been polished to reflection,

and the moisture in the air begins to collect against the rock making it

very easy to loose your footing. A low humming noise that pulses

rhythmically leaks into the room from the narrow staircase that leads to the

room below.



[Exits: east west down]



<594/759 444/444 549/554 . . inside aggressive> <594/759 444/444 549/554 . . inside aggressive>

A Shadowdemon Guardian yells 'You don't belong here, Tyrdeth!'



<594/759 444/444 549/554 . . inside aggressive> scan w
You scan west.

*** Range 1 (west) ***

(Charmed) a fire giant slave is here, fighting A Shadowdemon Guardian.

Tyrdeth is here, fighting A Shadowdemon Guardian.

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.

(White Aura) A Shadowdemon Guardian is here, fighting Tyrdeth.

Tyrdeth walks in.



<594/759 444/444 549/554 . . inside aggressive> <594/759 444/444 549/554 . . inside aggressive>

Tyrdeth quaffs a purple potion.

Tyrdeth is surrounded by a white aura.



<594/759 444/444 549/554 . . inside aggressive> say Vial
You say 'Vial.'



<594/759 444/444 549/554 . . inside aggressive> <594/759 444/444 549/554 . . inside aggressive>

Tyrdeth scans all around.



<594/759 444/444 549/554 . . inside aggressive> <594/759 444/444 549/554 . . inside aggressive>

The dark rift pulses with a vile energy, causing a sharp pain in your chest.

Your pain decimates you!

Tyrdeth's pain injures him.

The Demonflame emits a cloud of light blue smoke.



<570/759 444/444 554/554 . . inside aggressive> <570/759 444/444 554/554 . . inside aggressive>

Tyrdeth scans all around.



<570/759 444/444 554/554 . . inside aggressive> <570/759 444/444 554/554 . . inside aggressive>

Tyrdeth gives you a vial of crimson blood.



<570/759 444/444 554/554 . . inside aggressive> quaf vial
You quaff a vial of crimson blood.

You are surrounded by a white aura.



<570/759 444/444 554/554 . . inside aggressive> where


Tyrdeth gets a purple potion from a Loot Sack.



<570/759 444/444 554/554 . . inside aggressive> scan w
Players near you:

<PK> Skoorb Above a Catacomb

<PK> Tyrdeth Above a Catacomb



<570/759 444/444 554/554 . . inside aggressive> <570/759 444/444 554/554 . . inside aggressive> You scan west.

*** Range 1 (west) ***

(Charmed) Kept fooled by promises of power, this giant loyally serves its master.

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.



<570/759 444/444 554/554 . . inside aggressive> <570/759 444/444 554/554 . . inside aggressive>

Tyrdeth scans all around.



<570/759 444/444 554/554 . . inside aggressive> <570/759 444/444 554/554 . . inside aggressive>

A fire giant slave yells 'Help! I am being attacked by Quar!'

A fire giant slave walks in.



<570/759 444/444 554/554 . . inside aggressive> scan w
You scan west.

*** Range 1 (west) ***

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.



<570/759 444/444 554/554 . . inside aggressive> snort
You snort derisively.



<570/759 444/444 554/554 . . inside aggressive> <570/759 444/444 554/554 . . inside aggressive>

Quar flies in.

Quar's underling walks in.



<573/759 444/444 554/554 . . inside aggressive> <573/759 444/444 554/554 . . inside aggressive>

Quar's underling yells 'Intruder! You aren't allowed here, Tyrdeth!'



<573/759 444/444 554/554 . . inside aggressive> <573/759 444/444 554/554 . . inside aggressive>

You yell 'Help! I am being attacked by Quar!'

Quar's pound mauls you.

Quar has a few scratches.



<550/759 444/444 554/554 | * inside aggressive> 2
You do the best you can!

Quar has a few scratches.



<550/759 444/444 554/554 | * inside aggressive> side
You sidestep completely around Quar to stab him from behind.

Your sidestep *** DEMOLISHES *** Quar!

You nimbly dodge Quar's pound with a practiced maneuver.

Quar's pound devastates you!

Tyrdeth's freezing bite MUTILATES Quar's underling!

Tyrdeth's freezing bite devastates Quar's underling!

You exploit your weapon advantage to deliver an unblockable wild attack.

Your wild life drain DISMEMBERS Quar!

Quar parries your life drain.

Quar has quite a few wounds.



<518/759 444/444 529/554 | * inside aggressive> <518/759 444/444 529/554 | * inside aggressive>

Tyrdeth has fled!

Tyrdeth walks east.

Quar has quite a few wounds.



<518/759 444/444 529/554 | * inside aggressive> <518/759 444/444 529/554 | * inside aggressive>

Tyrdeth walks in.

Quar has quite a few wounds.



<518/759 444/444 529/554 | * inside aggressive> <518/759 444/444 529/554 | * inside aggressive>

Quar has fled!

Quar flies west.

Quar's underling walks west.



<518/759 444/444 529/554 . . inside aggressive> side
scan w


Tyrdeth scans all around.



<518/759 444/444 529/554 . . inside aggressive> <518/759 444/444 529/554 . . inside aggressive>

Tyrdeth walks west.

A fire giant slave walks west.

A Shadowdemon Guardian yells 'You don't belong here, Tyrdeth!'



<518/759 444/444 529/554 . . inside aggressive> <518/759 444/444 529/554 . . inside aggressive> You aren't fighting anyone.



<518/759 444/444 529/554 . . inside aggressive> <518/759 444/444 529/554 . . inside aggressive> You scan west.

*** Range 1 (west) ***

(Charmed) a fire giant slave is here, fighting A Shadowdemon Guardian.

Tyrdeth is here, fighting A Shadowdemon Guardian.

(White Aura) A Shadowdemon Guardian is here, fighting Tyrdeth.

The dark rift pulses with a vile energy, causing a sharp pain in your chest.

Your pain wounds you.

Smoke from the Demonflame fills the surroundings.



<511/759 444/444 554/554 . . inside aggressive> scan w
You scan west.

*** Range 1 (west) ***

(Charmed) a fire giant slave is here, fighting A Shadowdemon Guardian.

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.



<511/759 444/444 554/554 . . inside aggressive> <511/759 444/444 554/554 . . inside aggressive>

A fire giant slave walks in.



<511/759 444/444 554/554 . . inside aggressive> w
Entrance to the Mausoleum

Stone walls run from east to west and north to south. A path diverts

around the graves, but deep tracks have been lazily grooved into their

surface. In the centre of this place, the tombstones line up neatly side by

side. The victims have been buried head to head, the places their feet

would be facing away from the middle. Some of the tombstones have developed

crack markings in their surface from age. All of them are nameless, simply

signifying that something lies beneath. The centre grave appears to have

been left open, seemingly prepared ready for its next resident. Deep, thick

scratch markings on its surface also suggest its former inhabitant has woken

from the eternal slumber and got back out.



[Exits: east up]

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.

A Shadowdemon Guardian yells 'You don't belong here, Skoorb!'

You parry A Shadowdemon Guardian's bite.

You dodge A Shadowdemon Guardian's bite.

A Shadowdemon Guardian narrows his eyes.

You feel a brief tingling sensation.

A Shadowdemon Guardian has some small wounds and bruises.



<511/759 444/444 553/554 . @ inside aggressive> fle
You flee from combat!

Above a Catacomb

The walls are lined with ceremonial torches inscribed with unfamiliar

markings. Visibility is limited to the exits of this room as only those

torches have been lit, and burn dim. The floor and walls are constructed

with large elegant stones of granite that have been polished to reflection,

and the moisture in the air begins to collect against the rock making it

very easy to loose your footing. A low humming noise that pulses

rhythmically leaks into the room from the narrow staircase that leads to the

room below.



[Exits: east west down]

(Charmed) Kept fooled by promises of power, this giant loyally serves its master.



<511/759 444/444 552/554 . . inside aggressive> w
Entrance to the Mausoleum

Stone walls run from east to west and north to south. A path diverts

around the graves, but deep tracks have been lazily grooved into their

surface. In the centre of this place, the tombstones line up neatly side by

side. The victims have been buried head to head, the places their feet

would be facing away from the middle. Some of the tombstones have developed

crack markings in their surface from age. All of them are nameless, simply

signifying that something lies beneath. The centre grave appears to have

been left open, seemingly prepared ready for its next resident. Deep, thick

scratch markings on its surface also suggest its former inhabitant has woken

from the eternal slumber and got back out.



[Exits: east up]

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.

(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.

A Shadowdemon Guardian yells 'You don't belong here, Skoorb!'

You dodge A Shadowdemon Guardian's bite.

A Shadowdemon Guardian's bite mauls you.

A Shadowdemon Guardian narrows his eyes.

The white aura around your body fades.

A Shadowdemon Guardian has some small wounds and bruises.



<488/759 444/444 551/554 . @ inside aggressive> where
Players near you:

<PK> Skoorb Entrance to the Mausoleum

Quar Entrance to the Mausoleum

You yell 'Help! I am being attacked by Quar!'

Quar's pound DISEMBOWELS you!

You nimbly dodge Quar's pound with a practiced maneuver.

A Shadowdemon Guardian has some small wounds and bruises.



<438/759 444/444 551/554 . @ inside aggressive> <438/759 444/444 551/554 . @ inside aggressive>

You dodge A Shadowdemon Guardian's bite.

You deftly perform a counterbalance evasion.

You couldn't dodge Quar's pound but he misses by inches.

Your life drain decimates A Shadowdemon Guardian!

Your life drain misses A Shadowdemon Guardian.

You nimbly dodge Quar's underling's slash with a practiced maneuver.

Quar's underling's slash DISMEMBERS you!

A Shadowdemon Guardian has some small wounds and bruises.



<385/759 444/444 551/554 . @ inside aggressive> 2
You do the best you can!

A Shadowdemon Guardian has some small wounds and bruises.



<385/759 444/444 551/554 . @ inside aggressive> flee
You flee from combat!

Above a Catacomb

The walls are lined with ceremonial torches inscribed with unfamiliar

markings. Visibility is limited to the exits of this room as only those

torches have been lit, and burn dim. The floor and walls are constructed

with large elegant stones of granite that have been polished to reflection,

and the moisture in the air begins to collect against the rock making it

very easy to loose your footing. A low humming noise that pulses

rhythmically leaks into the room from the narrow staircase that leads to the

room below.



[Exits: east west down]

(Charmed) Kept fooled by promises of power, this giant loyally serves its master.



<385/759 444/444 550/554 . . inside aggressive> <385/759 444/444 550/554 . . inside aggressive>

A Shadowdemon Guardian yells 'You don't belong here, Tyrdeth!'



<385/759 444/444 550/554 . . inside aggressive> w
fle
Entrance to the Mausoleum

Stone walls run from east to west and north to south. A path diverts

around the graves, but deep tracks have been lazily grooved into their

surface. In the centre of this place, the tombstones line up neatly side by

side. The victims have been buried head to head, the places their feet

would be facing away from the middle. Some of the tombstones have developed

crack markings in their surface from age. All of them are nameless, simply

signifying that something lies beneath. The centre grave appears to have

been left open, seemingly prepared ready for its next resident. Deep, thick

scratch markings on its surface also suggest its former inhabitant has woken

from the eternal slumber and got back out.



[Exits: east up]

Tyrdeth is here, fighting A Shadowdemon Guardian.

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.

(White Aura) A Shadowdemon Guardian is here, fighting Tyrdeth.

A Shadowdemon Guardian yells 'You don't belong here, Skoorb!'

You parry A Shadowdemon Guardian's bite.

A Shadowdemon Guardian narrows his eyes.

A Shadowdemon Guardian's lightning bolt DISEMBOWELS you!

Quar's underling yells 'Intruder! You aren't allowed here, Skoorb!'

You nimbly dodge Quar's underling's slash with a practiced maneuver.

Quar's underling's slash DISEMBOWELS you!

A fire giant slave walks in.

A Shadowdemon Guardian's bite DISEMBOWELS Tyrdeth!

A fire giant slave's punch scratches A Shadowdemon Guardian.

Tyrdeth's freezing bite injures A Shadowdemon Guardian.

Tyrdeth's freezing bite hits A Shadowdemon Guardian.

Your life drain mauls A Shadowdemon Guardian.

Your life drain wounds A Shadowdemon Guardian.

Quar's underling's slash DISEMBOWELS you!

Quar's underling's slash MUTILATES you!

A Shadowdemon Guardian has some small wounds and bruises.



<201/759 444/444 549/554 . @ Tyrdeth: 60%hp inside aggressive> <201/759 444/444 549/554 . @ Tyrdeth: 60%hp inside aggressive> You flee from combat!

Above a Catacomb

The walls are lined with ceremonial torches inscribed with unfamiliar

markings. Visibility is limited to the exits of this room as only those

torches have been lit, and burn dim. The floor and walls are constructed

with large elegant stones of granite that have been polished to reflection,

and the moisture in the air begins to collect against the rock making it

very easy to loose your footing. A low humming noise that pulses

rhythmically leaks into the room from the narrow staircase that leads to the

room below.



[Exits: east west down]



<201/759 444/444 548/554 . . inside aggressive> w
w
Entrance to the Mausoleum

Stone walls run from east to west and north to south. A path diverts

around the graves, but deep tracks have been lazily grooved into their

surface. In the centre of this place, the tombstones line up neatly side by

side. The victims have been buried head to head, the places their feet

would be facing away from the middle. Some of the tombstones have developed

crack markings in their surface from age. All of them are nameless, simply

signifying that something lies beneath. The centre grave appears to have

been left open, seemingly prepared ready for its next resident. Deep, thick

scratch markings on its surface also suggest its former inhabitant has woken

from the eternal slumber and got back out.



[Exits: east up]

(Charmed) a fire giant slave is here, fighting A Shadowdemon Guardian.

Tyrdeth is here, fighting A Shadowdemon Guardian.

(Charmed) A red-skinned underling in razor armor swaggers aggressively here.
(White Aura) Quar the Master of Faith is here.

(White Aura) A Shadowdemon Guardian is here, fighting Tyrdeth.

A Shadowdemon Guardian yells 'You don't belong here, Skoorb!'

You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.

A Shadowdemon Guardian narrows his eyes.

A Shadowdemon Guardian's lightning bolt MASSACRES you!

You sure are BLEEDING!

A Shadowdemon Guardian has some small wounds and bruises.



<125/759 444/444 547/554 . @ Tyrdeth: 60%hp inside aggressive> fle
No way! You are still fighting!

You yell 'Help! I am being attacked by Quar!'

Quar's pound DISMEMBERS you!

You sure are BLEEDING!

Quar's pound DISMEMBERS you!

You are stunned, but will probably recover.



<-1/759 444/444 547/554 . . inside aggressive> <-1/759 444/444 547/554 . . inside aggressive> You are too stunned to do that.



<-1/759 444/444 547/554 . . inside aggressive> <-1/759 444/444 547/554 . . inside aggressive>

You have been KILLED!!
  1. mullet Die you fuckin noob? -
    Fackin guardian is a BEAST.
  2. mullet Die you fuckin noob? -
    Oh, and btw. Fighting with no purps = noob ass bitch. lol. I rokzore
  3. Merindol ouch -
    Did Quar just get your nice things you had?
  4. Dhaemon Die you fuckin noob? -
    lol, good job there Mullet. Where were your purples?
  5. balaks Die you fuckin noob? -
    Ehh what is a halfling thief doing raiding a cabal?
  6. davor Die you fuckin noob? -
    well you being an IMM should know... all I can do is guess that bloodthirsty halfling thieves are considered valid if not commendable roleplay.
  7. pip Die you fuckin noob? -
    the lamest part about this is that i just walked one room into the temple and quar went straight past me and sat in his guardian so i actually had to intrude to fight him. skoorb didn't join in til after he cabal sat for about 15 mins and then this is what happened
  8. mullet Die you fuckin noob? -
    Yes because fighting the legionaires is being bloodthirsty...

    They dont come and try to ace me every time they see me. Noo. Davor your a retard.


    I almost never have purples on Skoorb. Hes a lazy bitch.
  9. davor Die you fuckin noob? -
    mullet, without turning this into a mudslinger match I saw you on several occasions initiating and attacking without cause. which is far from what help files state on how halfling should be.
    i also submited a note to imms on one of the occasions.
    bottom line is if they don't care, i don't.
  10. kalist Die you fuckin noob? -
    Imms take complaints about characters who are breaching their align/ethos VERY seriously.
  11. slade Die you fuckin noob? -
    You guys need more saves gear to invade. Also Tyrdeth should be able to kill a fire giant shaman in like 4.7 seconds alone, what are you piling on for?
  12. mullet Die you fuckin noob? -
    So, normally I would defend against you Davor, but not only do I not give a damn what you think, but if I defended I would really be showing my rp full fledged. Which is something that I dont want to do, since its still kinda out in the open. So I assure you, there is rp. And reason. Taverie just talks smack. You are gonna drive anyone to kill your ass you do too much of that.
  13. mullet Die you fuckin noob? -
    Mm, davor I owe you an apology. That was much more harsh than I would have said if I would have thought about your name. I just sort of assumed you were vandrez.

    To be more clear and a bit less of a dick about it, the rp is there. Just wait for it to really shout out.
  14. erlwith Die you fuckin noob? -
    Personally, I don't see the rp. It is one thing for a thief to obviously be a thief and a bit aggressive, but invading cabals (more than once, and more than one cabal) imo is abnormally bloodthirsty for a neutral halfling.

    Joining in on gangbangs is also not very neutral if you ask me. Just seems like you want to eat your cake and have it too. You want to hide behind the benefits of an unaffiliated neutral, but also want to join in on cabal raids and gangbangs when it suits you. I rarely ever see Skoorb fight unless there\x92s a pack behind him, which explains why he carries so few purples. So it isn\x92t about vengeance, it\x92s about tag teaming.

    A \x93rp reason\x94 shouldn\x92t be reason enough to break the overall ethos of neutrality imo. If you have an RP reason to be a murdering thief, you should have made him evil, the alignment which would fit that RP. If you want to pick a side, type evil or good in the beginning, otherwise you should be expecting a relatively boring life of *neutrality* especially if you don\x92t join a cabal. Every time someone wants a neutral to be aggressive and bloodthirsty, there is a \x93good rp reason\x94 behind it, and frankly that excuse for breaking alignment ethos is getting tired.
  15. Clifton Die you fuckin noob? -
    No one asked you, so please shut the fuck up.
  16. Taverie Die you fuckin noob? -
    Hmmm.. I don't shit to anyone. First off. Second off. Skoorb sucks balls. the end. Stop your cryin. And keep the name out the mothafuckin mouf bitch. Have a nice day!
  17. pip Die you fuckin noob? -
    i believe tyrdeth had two opal rings, a serrated vambrace, two leather bracers and baton of disruption dualing icicle and that's what he wore the entire fight, managed to grab a little red dragon but had to fight off quar while doing so in the process. once tyrdeth got eq'd and gave quar a run for his money he ended up quitting out
  18. Cadarel Die you fuckin noob? -
    The way I see neutrals is doing what they please whenever it suits them best. If it suits one best to break the law in front of a justice, they do it. So the fact that a neutral is somewhat "cowardly" and fights only when he can "tag team" seems like a totally valid rp to me.