Giant vs shaman.

posted on 2007-06-07 14:28:09
So, I log on to instantly have this giant and his healer tracking me down and killing me, back when the healer was 30 and in my range. Well, its time you got your comeuppance, giant boy.

<269hp 565m 216mv> e
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<269hp 565m 213mv> sanc
You are surrounded by a white aura.

<269hp 490m 213mv> af
You are affected by the following:
Spell: sanctuary : lasts for 3 hours
Spell: detect invis : lasts for 23 hours
Spell: protection : modifies save_vs_spell by -1 for 2 hours
Spell: armor : modifies ac by -20 for 2 hours

<269hp 513m 244mv> prsh
You surround yourself in a protective shell of magic.

<269hp 443m 244mv> w
w
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<269hp 443m 241mv> The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.

<269hp 443m 238mv> w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]

<269hp 443m 235mv> w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A bright ball of light shimmers in the air.

<269hp 443m 232mv> w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A giant spider is here, waiting to suck your blood.

<269hp 443m 229mv> s
Great red oaks loom overhead, blocking passage south.

<269hp 443m 229mv> w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A giant spider is here, waiting to suck your blood.

<269hp 443m 226mv> s
w
Great red oaks loom overhead, blocking passage south.

<269hp 443m 226mv> The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west]
A giant spider is here, waiting to suck your blood.

<269hp 443m 223mv> s
s
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A giant spider is here, waiting to suck your blood.

<269hp 443m 220mv> The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A treant adult is here, taking care of the young.
A treant adult is here, taking care of the young.
A giant spider is here, waiting to suck your blood.

<269hp 443m 217mv> wher
Players near you:
<PK> Piracan The Southern Path
<PK> Gargh The backtrail
Falthor The backtrail
Drogtash The backtrail

<269hp 443m 217mv> s
A Path Intersection
Coming together at this point are two trails, forming a four-way junction
in the forest. In the very center is a large tree stump with several markings
carved into it. The giant oak trees seem to rise to the sky. Their dark
brown branches disseminate in all directions, reaching across the paths to
bring shade to the vast forest.

[Exits: north east south west]
A golden crown is suspended in a blob of gelatinous ooze.
An ogre stands here waiting to bash your face in.

<269hp 443m 214mv> s
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A long bladed pole with a curved axe at its tip lies here.
A treant adult is here, taking care of the young.

<269hp 446m 212mv> s
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north west]
An ogre stands here waiting to bash your face in.

<269hp 446m 209mv> w
w
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
An ogre stands here waiting to bash your face in.

<269hp 446m 206mv> w
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.

<269hp 446m 203mv> The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A pile of gold coins.
An ogre stands here waiting to bash your face in.

<269hp 446m 200mv> w
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
An ogre stands here waiting to bash your face in.

<269hp 446m 197mv> w
w
A Small Clearing
Two paths intersect here, one leading north, and the other heading east and
west. Many of the trees have been cleared away, and evidence of past campsites
is strewn about. Sunlight trickles through the branches of the towering oak
trees and the patches of light dance upon the dusty ground as the calm winds
rustle the bright green leaves high above.

[Exits: north east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
(White Aura) A treant guardian is here, protecting its home.

<269hp 446m 194mv> Thick Trees
Surrounding you in all directions except to the east, are the massive oak
trees that are seen throughout the forest. They are especially close together,
making travel through them impossible. Piles of fallen branches lay all
around you, their colors appearing darker in the shaded grounds. A breeze is
quite evident here, bringing cool air from the west.

[Exits: east south]

<269hp 446m 191mv> e
n
A Small Clearing
Two paths intersect here, one leading north, and the other heading east and
west. Many of the trees have been cleared away, and evidence of past campsites
is strewn about. Sunlight trickles through the branches of the towering oak
trees and the patches of light dance upon the dusty ground as the calm winds
rustle the bright green leaves high above.

[Exits: north east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
(White Aura) A treant guardian is here, protecting its home.

<269hp 446m 188mv> n
The backtrail
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: south west]

<269hp 446m 185mv> You collide into the embrace of several trees of living gold.

<269hp 446m 185mv> w
The backtrail
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
( 5) A large leg bone tied to an even larger pole lies here.
A long bladed pole with a curved axe at its tip lies here.
A forest ettin sulks here in the shadows.

<269hp 446m 182mv> w
The backtrail
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]

<269hp 446m 179mv> w
The backtrail
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
(10) A huge bone in the shape of a club with rudimentary tails lies here.
(White Aura) Falthor is here, fighting a forest ettin.
Gargh is here, fighting a forest ettin.
Drogtash is here, fighting a forest ettin.
A forest ettin is here, fighting Falthor.

<269hp 446m 176mv> co ca g
Gargh yells 'Help! Piracan's spell is hitting me!'
Your continual wounds scratch Gargh.
Gargh's thrust devastates you!
Gargh has a few scratches.

<239hp 431m 176mv>
A forest ettin rubs the dirt out of his eyes.
Your continual wounds scratch Gargh.
A forest ettin's cleave wounds Falthor.
Drogtash's blast maims a forest ettin!
Your poisonous bite decimates Gargh!
Gargh's thrust devastates you!
Gargh's thrust maims you!
Falthor's slash DISEMBOWELS a forest ettin!
Gargh has a few scratches.

<174hp 431m 176mv>
Falthor returns to his aggressive posture.
A forest ettin is blinded by the dirt in his eyes!
Falthor's kicked dirt scratches a forest ettin.
Gargh has a few scratches.

<174hp 431m 176mv> co harm,
co harm
You don't know any spells of that name.
Your continual wounds scratch Gargh.
Drogtash's blast MUTILATES a forest ettin!
Your poisonous bite maims Gargh!
Your poisonous bite devastates Gargh!
You deflect Gargh's thrust aside in an ungraceful parry.
Falthor's slash DISEMBOWELS a forest ettin!
Falthor's slash DISEMBOWELS a forest ettin!
Gargh has some small wounds and bruises.

<174hp 431m 176mv> Gargh's wounds continue to worsen.
Your harm spell MANGLES Gargh!
Gargh has quite a few wounds.

<174hp 396m 176mv> co ca

A forest ettin's cleave wounds Falthor.
A forest ettin's cleave wounds Falthor.
Your poisonous bite maims Gargh!
Gargh's thrust decimates you!
Falthor's slash DISEMBOWELS a forest ettin!
Gargh has quite a few wounds.

<149hp 396m 176mv> You lost your concentration.
Gargh has quite a few wounds.

<149hp 389m 176mv>
Gargh lets loose a bestial roar at you.
You feel intimidated by Gargh's roar.
Gargh has quite a few wounds.

<149hp 389m 176mv> co ca

A forest ettin's cleave mauls Falthor.
A forest ettin trips Falthor, sending him to the ground.
A forest ettin's trip scratches Falthor.
Drogtash's blast MUTILATES a forest ettin!
A forest ettin is DEAD!!
Gargh gasps for air as he snaps out of his insanity.
You hear a forest ettin's death cry.
Drogtash gets 343 gold coins from the corpse of a forest ettin.
Drogtash sacrifices the corpse of a forest ettin to The Overlord.
Gargh deflects your poisonous bite aside in an ungraceful parry.
Gargh's thrust wounds you.
Gargh has quite a few wounds.

<130hp 389m 176mv> Your continual wounds scratch Gargh.
Gargh has quite a few wounds.

<135hp 379m 206mv>
A treant adult walks in.
Gargh has quite a few wounds.

<135hp 379m 206mv> cacer

Your continual wounds scratch Gargh.
The Gods protect Piracan from Falthor.
The Gods protect Piracan from Drogtash.
Gargh awkwardly parries your poisonous bite with a loud clang.
You deflect Gargh's thrust aside in an ungraceful parry.
Gargh has quite a few wounds.

<135hp 379m 206mv> cacr
I don't know how to do that.
Gargh has quite a few wounds.

<135hp 379m 206mv> Gargh's wounds continue to worsen.
Your critical wounds DISEMBOWEL Gargh!
Gargh has some big nasty wounds and scratches.

<135hp 359m 206mv>
Gargh's bodyslam collides with your protective shield.
Gargh's bodyslam misses you.
Gargh has some big nasty wounds and scratches.

<135hp 359m 206mv> co ca

The Gods protect Piracan from Falthor.
The Gods protect Piracan from Drogtash.
Gargh manages to dodge your poisonous bite with a lot of effort.
Your poisonous bite maims Gargh!
Gargh's thrust decimates you!
Gargh has some big nasty wounds and scratches.

<109hp 359m 206mv> Your continual wounds scratch Gargh.
Gargh has some big nasty wounds and scratches.

<109hp 344m 206mv>
Your continual wounds graze Gargh.
The Gods protect Piracan from Falthor.
The Gods protect Piracan from Drogtash.
Gargh parries your poisonous bite.
Gargh's thrust mauls you.
Gargh has some big nasty wounds and scratches.

<88hp 344m 206mv> casi
Gargh's wounds continue to worsen.
Your serious wounds maim Gargh!
Gargh gets a wild look in his eyes.
Gargh's called lightning wounds you.
Gargh has some big nasty wounds and scratches.

<71hp 329m 206mv> flee

The Gods protect Piracan from Falthor.
The Gods protect Piracan from Drogtash.
Your poisonous bite decimates Gargh!
Gargh's thrust wounds you.
You sure are BLEEDING!
Gargh's thrust wounds you.
You sure are BLEEDING!
Gargh looks pretty hurt.

<35hp 329m 206mv>
Drogtash closes his eyes momentarily and nods at Gargh.
Gargh is surrounded by a white aura.
Gargh looks pretty hurt.

<35hp 329m 206mv> flee
flee
You flee from combat!
You lost 10 experience points.
The backtrail
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]

<35hp 329m 203mv> e
You aren't fighting anyone.

<35hp 329m 203mv> e
You aren't fighting anyone.

<35hp 329m 203mv> The backtrail
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
( 5) A large leg bone tied to an even larger pole lies here.
A long bladed pole with a curved axe at its tip lies here.
A forest ettin sulks here in the shadows.

<35hp 329m 200mv> e
The backtrail
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: south west]

<35hp 329m 197mv> s
You collide into the embrace of several trees of living gold.

<36hp 330m 200mv> s
A Small Clearing
Two paths intersect here, one leading north, and the other heading east and
west. Many of the trees have been cleared away, and evidence of past campsites
is strewn about. Sunlight trickles through the branches of the towering oak
trees and the patches of light dance upon the dusty ground as the calm winds
rustle the bright green leaves high above.

[Exits: north east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
(White Aura) A treant guardian is here, protecting its home.

<36hp 330m 197mv> A stately row of towering oaks blocks your way south.

<36hp 330m 197mv> e
e
e
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
An ogre stands here waiting to bash your face in.

<36hp 330m 194mv> e
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A pile of gold coins.
An ogre stands here waiting to bash your face in.

<36hp 330m 191mv> The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.

<36hp 330m 188mv> cucr
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
An ogre stands here waiting to bash your face in.

<36hp 330m 185mv> You feel a lot better!

<64hp 305m 185mv> cucr
You feel a lot better!

<102hp 280m 185mv> e
wher
cucr
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north west]
An ogre stands here waiting to bash your face in.

<102hp 280m 182mv>
You regain your confidence.

<109hp 314m 213mv> Players near you:
<PK> Piracan The Southern Path
<PK> Gargh A Small Clearing
Falthor A Small Clearing
Drogtash A Small Clearing

<109hp 314m 213mv> You feel a lot better!

<145hp 289m 213mv> cucr
You feel a lot better!

<181hp 264m 213mv> wher
Players near you:
<PK> Piracan The Southern Path
<PK> Gargh A Small Clearing
Falthor A Small Clearing
Drogtash A Small Clearing

<181hp 264m 213mv> cucr
You feel a lot better!

<222hp 239m 213mv> wher
w
w

Falthor walks in.
Drogtash walks in.
Gargh walks in.

<222hp 239m 213mv>
You yell 'Help! I am being attacked by Gargh!'
Gargh's thrust misses you.
Gargh has some big nasty wounds and scratches.

<222hp 239m 213mv> Players near you:
<PK> Piracan The Southern Path
<PK> Gargh The Southern Path
Falthor The Southern Path
Drogtash The Southern Path
Gargh has some big nasty wounds and scratches.

<222hp 239m 213mv> No way! You are still fighting!
Gargh has some big nasty wounds and scratches.

<222hp 239m 213mv> co ca
No way! You are still fighting!
Gargh has some big nasty wounds and scratches.

<222hp 239m 213mv> Your continual wounds scratch Gargh.
Gargh has some big nasty wounds and scratches.

<222hp 224m 213mv>
Your continual wounds scratch Gargh.
The Gods protect Piracan from Falthor.
The Gods protect Piracan from Drogtash.
Your poisonous bite injures Gargh.
Your poisonous bite injures Gargh.
You deflect Gargh's thrust aside in an ungraceful parry.
Gargh's thrust injures you.
Gargh looks pretty hurt.

<210hp 229m 228mv> casi

A crystal ooze walks in.
Gargh looks pretty hurt.

<210hp 229m 228mv> Gargh's wounds continue to worsen.
Your serious wounds DISEMBOWEL Gargh!
Gargh looks pretty hurt.

<210hp 214m 228mv>
The Gods protect Piracan from Falthor.
The Gods protect Piracan from Drogtash.
Your poisonous bite injures Gargh.
Your poisonous bite injures Gargh.
Gargh's thrust decimates you!
Gargh's thrust mauls you.
Gargh is in awful condition.

<159hp 214m 228mv> co ca

The Gods protect Piracan from Drogtash.
Gargh is in awful condition.

<159hp 214m 228mv> Your continual wounds scratch Gargh.
Gargh is in awful condition.

<159hp 199m 228mv>
Your continual wounds scratch Gargh.
The Gods protect Piracan from Falthor.
The Gods protect Piracan from Drogtash.
Your poisonous bite injures Gargh.
Your poisonous bite injures Gargh.
Gargh's thrust mauls you.
Gargh's thrust misses you.
Gargh is in awful condition.

<138hp 199m 228mv> casi

The Gods protect Piracan from Drogtash.
Gargh is in awful condition.

<138hp 199m 228mv>
Your continual wounds scratch Gargh.
The Gods protect Piracan from Falthor.
The Gods protect Piracan from Drogtash.
Your poisonous bite wounds Gargh.
Gargh is mortally wounded, and will die soon, if not aided.
Gargh is bleeding to death.

<138hp 199m 228mv> You lost your concentration.
Gargh is bleeding to death.

<138hp 192m 228mv>
The Gods protect Piracan from Drogtash.
Your continual wounds scratch Gargh.
Gargh is DEAD!!
Gargh splatters blood on your armor.

<138hp 192m 228mv> get goldcor
You see no goldcor here.

<138hp 192m 228mv> get gold cor
You get 6287 gold coins from the corpse of Gargh.

<138hp 192m 228mv> l
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north west]
The corpse of Gargh is lying here.
A crystal ooze sloshes about.
Drogtash the Saint is here.
(White Aura) Falthor the Captain of Weaponry is here.
An ogre stands here waiting to bash your face in.

<138hp 192m 228mv> exam cor

Drogtash giggles.

<138hp 192m 228mv> The corpse of Gargh holds:
( 2) an enchanted leather bracer
a deep red stone
a thick animal hide
(Glowing) a shimmering crystal
golden dragonscale boots
golden dragonscale leggings
golden dragonscale gauntlets
golden dragonscale sleeves
a golden dragonhelm
a golden dragonscale torso
( 2) (Humming) a guardian's cloak
a girdle of giant strength
( 2) a Golden Oak signet ring
a Big Ol'Pack Sack
a barrel
a seashell ring
a major potion of recall
(Humming) a Knight Melancholic's shield
(Glowing) (Humming) a sparking lightning sword
an adventurer's knapsack
a monstrous steel pike

<138hp 192m 228mv>
The night is about to end.
You feel less protected.
You feel less armored.

<141hp 208m 243mv>
Falthor winces in agony.

<141hp 208m 243mv> get shi cor
You get a shimmering crystal from the corpse of Gargh.
You drop a shimmering crystal disgusted by its purity.
Drogtash says 'Pretty good job.'

<141hp 208m 243mv> sac shi
The Overlord gives you 20 gold coins for your sacrifice.

<141hp 208m 243mv> get cry cor
You see nothing like that in the corpse of Gargh.

<141hp 208m 243mv> exam cor
The corpse of Gargh holds:
( 2) an enchanted leather bracer
a deep red stone
a thick animal hide
golden dragonscale boots
golden dragonscale leggings
golden dragonscale gauntlets
golden dragonscale sleeves
a golden dragonhelm
a golden dragonscale torso
( 2) (Humming) a guardian's cloak
a girdle of giant strength
( 2) a Golden Oak signet ring
a Big Ol'Pack Sack
a barrel
a seashell ring
a major potion of recall
(Humming) a Knight Melancholic's shield
(Glowing) (Humming) a sparking lightning sword
an adventurer's knapsack
a monstrous steel pike

<141hp 208m 243mv> get pike cor
You can't carry that much weight.

<141hp 208m 243mv> say Let this be your lesson
You say 'Let this be your lesson.'

<144hp 211m 244mv> inv
You are carrying:
a withering scythe
a medium potion of recall
a monstrous steel pike
a whip of vines
(Humming) a chieftain's sceptre
an old boat
a barrel
a black-tear girth
a serpent's tail
a large metal shield

<144hp 211m 244mv> n
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A long bladed pole with a curved axe at its tip lies here.

<144hp 211m 241mv> n
A Path Intersection
Coming together at this point are two trails, forming a four-way junction
in the forest. In the very center is a large tree stump with several markings
carved into it. The giant oak trees seem to rise to the sky. Their dark
brown branches disseminate in all directions, reaching across the paths to
bring shade to the vast forest.

[Exits: north east south west]
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.
A golden crown is suspended in a blob of gelatinous ooze.
An ogre stands here waiting to bash your face in.

<144hp 211m 238mv>
A crystal ooze walks north.

<144hp 211m 238mv> n
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.

<144hp 211m 235mv> n
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A treant adult is here, taking care of the young.
A treant adult is here, taking care of the young.

<144hp 211m 232mv>
The day has begun.
Your protective shield dissipates.
The white aura around your body fades.

<155hp 219m 263mv> tell gar well, How is your confidence now, against one under you, or perhaps you need two again?
You tell Gargh 'Well, How is your confidence now, against one under you, or perhaps you need two again?'

<155hp 219m 263mv> look
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A treant adult is here, taking care of the young.
A treant adult is here, taking care of the young.

<155hp 219m 263mv> n
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west]
A giant spider is here, waiting to suck your blood.

<155hp 219m 260mv> e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]

<157hp 221m 259mv> e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]

<157hp 221m 256mv> e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A bright ball of light shimmers in the air.
A giant spider is here, waiting to suck your blood.

<157hp 221m 253mv> e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.

<157hp 221m 250mv> e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A sapling is here, trying to find sunlight.
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.

<157hp 221m 247mv> e
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<157hp 221m 244mv> e
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<157hp 221m 241mv> s
s
The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north.

[Exits: north south]

<157hp 221m 238mv> e
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. Not a sound is to be heard - everything is ominously
quiet. The trail leads east and south.

[Exits: north east south]
A colossal tree blocks the way westwards.
A colossal tree whispers 'The Queen Spider was responsible for this.'

<157hp 221m 235mv> e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<157hp 221m 232mv> e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]

<157hp 221m 229mv> wher
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]

<157hp 221m 226mv> Players near you:
<PK> Piracan A narrow trail through the deep, dark forest

<157hp 221m 226mv>
The sun rises in the east.
The sky is getting cloudy.

<169hp 233m 260mv> reply you were fine when I attacked
You tell Gargh 'You were fine when I attacked.'

<169hp 233m 260mv>
Shargugh walks west.

<169hp 233m 260mv>
Gargh limps in.

<169hp 233m 260mv>
Gargh tells you 'You should go rank some.'

<169hp 233m 260mv>
Gargh limps west.

<169hp 233m 260mv>
You are ready to inflict cause critical once more.

<175hp 261m 268mv> reply Ha, I'd be at even more an advantage
You tell Gargh 'Ha, I'd be at even more an advantage.'

<168hp 230m 257mv> who p
[27 Drow Sha] <PK> Piracan the Order of the White Robe
Players found: 1
There are 7 characters on; the most on since startup was 25.

<199hp 286m 254mv> who p
[27 Drow Sha] <PK> Piracan the Order of the White Robe
[29 Storm Ber] <PK> Gargh the Berserker of Discord
Players found: 2
There are 6 characters on; the most on since startup was 25.
  1. duckman Giant vs shaman. -
    so you killed the giant because the healer killed you?
  2. quack Giant vs shaman. -
    because I logged on to be instantly attacked by both of them, when the healer was 30 and the giant was 26. what do you think rage->dispel magic->body is like?
  3. duckman Giant vs shaman. -
    ok they both kill you and seeing how you can't go after the healer you attack the giant. and instantly attacked? Did you piss them off in the past?
  4. Clifton Giant vs shaman. -
    who the fuck cares?
  5. duckman Giant vs shaman. -
    i am just wondering is all. No need to curse.
  6. quack Giant vs shaman. -
    wel if its a history you're looking for, he came after me around rank 23-24 while I was ranking in emerald. so I chased him off, and when my group split up, I found him and hexed him, rather than killing him. to tell any more about him would just be opening a can of worms, suffice to say that after he went and got ranks on me, I logged in one day to find both of them instantly on me, I was in emerald, and I presume they were ranking on ettins or some such.
  7. m1co Giant vs shaman. -
    So you died to me like a fucking n00b you are, after i attacked you in emerald, wearing nothing but a fucking goblin village eq while 2 in my range (in your group), i decided i cannot win this fight and walked off, then i couldnt really pk later becoz i was dloading work stuff, so later, download finished, i chased your ugly butt, killed it, when giant was semiafk at work, you got your chance to kill him.

    Whatever, PK at these ranks = bullshit:>
  8. quack Giant vs shaman. -
    I hope you can see the fact that you're outing the OOC connection to this giant, and you required both of you to pk me, rage and dispels and whatnot. I really like your excuses. you're also trying to make it sound as if this all happened in one session. it was three.

    1. you attack me out of the blue, no reason. I hex you.
    2. you have your giant with you when you decide to attack me again, with 4 ranks on me, I might add, making those dispels easy for you, and raged zerker backup seals the deal.
    3. I find the giant, two ranks on me and you claim is semiafk while ranking. well I killed him anyway.

    I dont get why you're so angry that a noob killed your buddy, after basically asking for it with your actions. should I tell everyone about your verbal OOC abuse in game because you couldnt kill me in session one? oops.

    let him respond or not, I think its time to lock this.
  9. m1co Giant vs shaman. -
    Do i care about killing some idiot? No, i don't. Talk less shit tho.
    I don't really see any skill to kill shit as shaman, especially around 30's.
    I have played shamans alot and i know how much of a cookiecutters they are.
    Whatever, Mr. Bragger!
  10. Quack Giant vs shaman. -
    saying im bragging would be that I thought I did something great. as you say, its easy to kill as a shaman, nevermind the fact it takes twice the amount of rounds to cast decent damage, which can be avoided by running away when the lead spell is cast, burning my mana. my question is why did you get yourself mixed up with someone you think can kill you so easily. if you'd left me alone, i would've left you alone. you started it, so you reap what you sow. I want to get to 50, but if someone insists on stopping me along the way, im going to kill them for it, and quite likely do it in the cheapest way possible, just to make the point. if you dont care, why are you responding? you were the first to talk shit, rather OOC too, in fact. then you complain to me that you had a bad day and thats the reason why you're behaving that way, still in game mind you. now you're doing it again. I seriously hope you're not being serious.
  11. retard Giant vs shaman. -
    Based on the fact that m1c0 just came out and said he played the healer, I wouldnt say it was an OOC connection. I'd say he was playing both of them multiplay style. Perhaps this explains why they both came after you.

    Nice to have you back m1c0. See you in 70 later.
  12. m1co Giant vs shaman. -
    I can't possibly get away with multiplaying 2 chars up to 50 >AGAIN