Paladins.

posted on 2007-06-04 22:29:56

<479hp 784m 195mv> Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
(White Aura) Keira the Holy Lady, Champion of Valour is here.

<479hp 784m 193mv> Keira yells 'Die! Gumaz, you sorcerous dog!'
Ok.
Keira's slash misses you.
Your shield wobbles and barely deflects Keira's slash.
Keira has quite a few wounds.

<479hp 769m 193mv>
Keira thrusts your pound aside in a skillful parry.
Your pound hits Keira.
You block Keira's attack with your shield.
Your shield wobbles and barely deflects Keira's slash.
Keira has quite a few wounds.

<479hp 769m 193mv> 2

Keira beseeches the heavens to empower her strike of faith!
Keira's strike of judgement maims you!
You feel unclean.
Keira has quite a few wounds.

<444hp 769m 193mv> You failed.
Keira has quite a few wounds.

<444hp 754m 193mv>
Your pound hits Keira.
Keira thrusts your pound aside in a skillful parry.
Keira's slash MUTILATES you!
Keira has quite a few wounds.

<403hp 754m 193mv> flee
You couldn't escape!
Your pound misses Keira.
Your pound misses Keira.
Keira's slash maims you!
Keira's slash DISEMBOWELS you!
Keira has quite a few wounds.

<325hp 754m 193mv> fle
fle
You flee from combat!
You lost 10 experience points.
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<325hp 754m 191mv> fle
You aren't fighting anyone.

<325hp 754m 191mv> w
w
You aren't fighting anyone.

<325hp 754m 191mv> w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<325hp 754m 189mv> w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A flaming torch has been discarded.
A Valourian sentry stands on duty, guarding the bridge.

<325hp 754m 187mv> The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<325hp 754m 185mv> co weap
Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]

<325hp 754m 183mv> A skull-headed mace glows as it is imbued by a weapon ward.

<325hp 734m 183mv> e
e
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<325hp 734m 181mv> Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A flaming torch has been discarded.
(White Aura) Keira the Holy Lady, Champion of Valour is here.
A Valourian sentry stands on duty, guarding the bridge.

<326hp 737m 181mv> e

A ray of light appears, inscribed with the burning image of the Holy Cross.
Keira steps into the light, dragging you along with her!
You yell 'Help! Keira is imprisoning me!'
The Dungeon Entrance
The room appears to be a landing between the underground and the city.
Beams of light filter down from above illuminating a large staircase which
appears to have had lots of recent use. Discarded items lay scattered
around the landing, appearing like they have fallen down from the street
above. The sounds of boots stomping in cadence as well as the sounds of a
bustling city are heard from above.

[Exits: up down]
(White Aura) Keira the Holy Lady, Champion of Valour is here.

<326hp 737m 181mv> Alas, you cannot go that way.

<326hp 737m 181mv> 2
You lost your concentration.
Keira yells 'Die! Gumaz, you sorcerous dog!'
Keira's slash MUTILATES you!
Your shield wobbles and barely deflects Keira's slash.
Keira has quite a few wounds.

<284hp 730m 181mv>
Keira braces against her armor to perform a two-handed set parry.
Keira awkwardly parries your pound with a loud clang.
Keira parries your pound with an easy flourish.
Keira's slash DISMEMBERS you!
Keira has quite a few wounds.

<230hp 730m 181mv> 2
The white aura around Keira's body vanishes.
Ok.
Keira has quite a few wounds.

<230hp 715m 181mv>
Keira narrows her eyes.
Keira's heavenly wrath MANGLES you!
Keira has quite a few wounds.

<143hp 715m 164mv>
Your pound mauls Keira.
Keira thrusts your pound aside in a skillful parry.
You block Keira's attack with your shield.
Keira's slash DISEMBOWELS you!
You sure are BLEEDING!
Keira has quite a few wounds.

<100hp 715m 164mv> flee
You flee from combat!
You lost 10 experience points.
You have been confined inside the area.

<100hp 715m 164mv> s
s
Alas, you cannot go that way.

<100hp 715m 164mv> Alas, you cannot go that way.

<100hp 715m 164mv> l
e
The Dungeon Entrance
The room appears to be a landing between the underground and the city.
Beams of light filter down from above illuminating a large staircase which
appears to have had lots of recent use. Discarded items lay scattered
around the landing, appearing like they have fallen down from the street
above. The sounds of boots stomping in cadence as well as the sounds of a
bustling city are heard from above.

[Exits: up down]
Keira the Holy Lady, Champion of Valour is here.

<100hp 715m 164mv> Alas, you cannot go that way.

<100hp 715m 164mv>
You yell 'Help! I am being attacked by Keira!'
Keira's slash DISMEMBERS you!
You sure are BLEEDING!
Keira's slash misses you.
Keira's slash DISEMBOWELS you!
You are mortally wounded, and will die soon, if not aided.

<-10hp 715m 164mv>
You have been KILLED!!
  1. mullet Paladins. -
    4 rounds. How the fuck do you fight that?
  2. mullet Paladins. -
    I would like to note that that is through sanc, prot, armor.
  3. Kavere Paladins. -
    Seems like the imprisioning killed you more than anything. Any shaman backed into a corner is screwed these days.
  4. keirababy Paladins. -
    help divine might
  5. Clifton Paladins. -
    divine might, errantry, and no weapon ward.
  6. retard Paladins. -
    Why are you calling it four rounded, when its pretty obvious that this fight had already been underway a while from the hp's at the start. Plus I think I counted 7 rounds in there, not including murders. Anyway, its not four rounds.
  7. slade Paladins. -
    First off, you weren't 50, nor even close. Thats a huge difference.

    Then, you had no weapon ward up. Stupid because you eat the foreign weapon parry penalty that way, and far stupider because you will eat strike of faiths which are serious bidness.

    Finally, you were an anathema evil in Valour, with a knight around. Right, like thats not dangerous or anything against someone with divine might, errantry and wrath combo, good gear, and levels on you.
  8. deleteme Paladins. -
    lol reminds me of when liraleyn killed mojuin
  9. mandor Paladins. -
    co blind;flee;celebrate