Mernix (40) v Kioroy (37)

posted on 2007-01-01 19:27:09
(quaffed purple)

[Exits: north east south west]

(White Aura) Mernix the Barbarian of Reckless Frenzy is here.



<562/644 238/295 153/396 no opponent no opponent > <562/644 238/295 153/396 no opponent no opponent > You yell 'Help! Mernix just charged into me!'

You turn Mernix's attack against him.

Your wrath injures Mernix.

Mernix has a few scratches.



<562/644 223/295 153/396 shaft two_handed > <562/644 223/295 153/396 shaft two_handed > You do the best you can!

Mernix has a few scratches.



<562/644 223/295 153/396 shaft two_handed > <562/644 223/295 153/396 shaft two_handed >

Your wrath hits Mernix.

You dodge Mernix's thrust.

You deflect Mernix's thrust aside in an ungraceful parry.

Mernix has a few scratches.



<562/644 223/295 153/396 shaft two_handed > hobb
You strike Mernix with your weapon and attempt to hobble him.

Your hobble hits Mernix.

Mernix has a few scratches.



<562/644 223/295 153/396 shaft two_handed > <562/644 223/295 153/396 shaft two_handed >

Your wrath wounds Mernix.

Your wrath wounds Mernix.

Mernix parries your freezing bite.

You couldn't dodge Mernix's thrust but he misses by inches.

Mernix has a few scratches.



<562/644 223/295 153/396 shaft two_handed > <562/644 223/295 153/396 shaft two_handed >

Your wrath injures Mernix.

You parry Mernix's thrust.

You dodge Mernix's thrust.

Mernix has some small wounds and bruises



<562/644 223/295 153/396 shaft two_handed > <562/644 223/295 153/396 shaft two_handed >

Mernix lets loose a bestial roar at you.

You are not intimidated by Mernix's roar.

Mernix has some small wounds and bruises



<562/644 223/295 153/396 shaft two_handed > flee
You flee from combat!

You lost 10 experience points.

----Run, get some purples, fighting after get two purples and rest a bit.----


<644/644 278/295 97/396 no opponent no opponent > <644/644 278/295 97/396 no opponent no opponent > You quaff a purple potion.

You aren't blind.

You are surrounded by a white aura.



<644/644 278/295 97/396 no opponent no opponent > <644/644 278/295 97/396 no opponent no opponent >

Mernix walks in.



<644/644 278/295 97/396 no opponent no opponent > mutter
You mutter quietly to yourself.



<644/644 278/295 97/396 no opponent no opponent > <644/644 278/295 97/396 no opponent no opponent >

You yell 'Help! Mernix tried to kick dirt into my eyes!'

Mernix's kicked dirt misses you.

Mernix has a few scratches.



<644/644 278/295 97/396 blade dual_wield > dual ic
You stop wielding an icicle.

You wield an icicle in your off-hand.

You are skilled with an icicle.

Mernix has a few scratches.



<644/644 278/295 97/396 blade dual_wield > <644/644 278/295 97/396 blade dual_wield >

Mernix awkwardly parries your wrath with a loud clang.

Your freezing bite wounds Mernix.

Your wrath wounds Mernix.

Mernix's slash decimates you!

Mernix's slash wounds you.

Mernix has a few scratches.



<600/644 282/295 137/396 blade dual_wield > di
Your kicked dirt misses Mernix.

Your wrath injures Mernix.

Your wrath wounds Mernix.

You dodge Mernix's slash.

Mernix has a few scratches.



<600/644 282/295 137/396 blade dual_wield > <600/644 282/295 137/396 blade dual_wield >

Mernix's eyes suddenly burn like hot coals as he is gripped by insanity!

Mernix has a few scratches.



<600/644 282/295 137/396 blade dual_wield > <600/644 282/295 137/396 blade dual_wield >

Your wrath injures Mernix.

You dance around Mernix's slash and easily dodge it.

Mernix's flaming bite devastates you!

Mernix has a few scratches.



<570/644 282/295 137/396 blade dual_wield > <570/644 282/295 137/396 blade dual_wield >

Your wrath wounds Mernix.

You dodge Mernix's slash.

Mernix's flaming bite devastates you!

Mernix's slash maims you!

You dodge Mernix's slash.

Mernix has a few scratches.



<503/644 282/295 137/396 blade dual_wield > di


Mernix lets loose a bestial roar at you.

You are not intimidated by Mernix's roar.

The dirt attacking Mernix's eyes bursts into flames.

Your kicked dirt misses Mernix.

Mernix has a few scratches.



<503/644 282/295 137/396 blade dual_wield > <503/644 282/295 137/396 blade dual_wield >

Your wrath wounds Mernix.

Your wrath wounds Mernix.

Mernix awkwardly parries your wrath with a loud clang.

You dodge Mernix's slash.

You manage to dodge Mernix's flaming bite with a lot of effort.

You manage to dodge Mernix's slash with a lot of effort.

Mernix has some small wounds and bruises



<503/644 282/295 137/396 blade dual_wield > <503/644 282/295 137/396 blade dual_wield >

Your wrath wounds Mernix.

You dance around Mernix's slash and easily dodge it.

You notice something new in Mernix's technique.

You have become better at sword!

Mernix's slash devastates you!

Mernix has some small wounds and bruises



<471/644 282/295 137/396 blade dual_wield > di


Mernix lets loose a bestial roar at you.

You feel intimidated by Mernix's roar.

You start to panic as you enter a state of hysteria!

Mernix has some small wounds and bruises



<471/644 282/295 137/396 blade dual_wield > <471/644 282/295 137/396 blade dual_wield > The dirt attacking Mernix's eyes bursts into flames.

Your kicked dirt misses Mernix.

Mernix has some small wounds and bruises



<471/644 282/295 137/396 blade dual_wield > <471/644 282/295 137/396 blade dual_wield >

Your wrath mauls Mernix.

Your wrath wounds Mernix.

You dodge Mernix's slash.

Mernix's flaming bite devastates you!

Mernix's slash maims you!

You nimbly dodge Mernix's slash with a practiced maneuver.

Mernix has some small wounds and bruises



<404/644 282/295 137/396 blade dual_wield > <404/644 282/295 137/396 blade dual_wield >

Your wrath mauls Mernix.

Your freezing bite wounds Mernix.

Mernix's flames hit you.

Your wrath mauls Mernix.

You parry Mernix's slash.

You parry Mernix's flaming bite with a hasty swing from your off-hand weapon.

You dance around Mernix's flaming bite and easily dodge it.

Mernix has quite a few wounds.



<393/644 282/295 137/396 blade dual_wield > flee


Mernix yells out his warcry.

Mernix yells 'Lord of Anguish, consume my soul with your unholy might!'

Mernix's stunning warcry maims you!

Mernix has quite a few wounds.



<357/644 282/295 137/396 blade dual_wield > <357/644 282/295 137/396 blade dual_wield >

Your wrath wounds Mernix.

Mernix parries your freezing bite.

Your wrath injures Mernix.

You deflect Mernix's slash aside in an ungraceful parry.

Mernix tries to rake you, but fails.

You dodge Mernix's flaming bite.

You manage to dodge Mernix's slash with a lot of effort.

Mernix has quite a few wounds.



<357/644 282/295 137/396 blade dual_wield > <357/644 282/295 137/396 blade dual_wield >

The white aura around Mernix fades.

The white aura around your body fades.

Mernix has some small wounds and bruises



<369/644 287/295 177/396 blade dual_wield > quaf pur


Mernix gets a wild look in his eyes.

Mernix's blazing ember DISEMBOWELS you!

Mernix's wild slash *** DEVASTATES *** you! <---- Stuns, does hella damage. WTF?

Mernix has some small wounds and bruises (200 hp btw. Crazy fucking shit)



<173/644 287/295 177/396 blade dual_wield > <173/644 287/295 177/396 blade dual_wield >

Your wrath decimates Mernix!

Your freezing bite maims Mernix!

Mernix's flames MUTILATE you!

You sure are BLEEDING!

Your wrath maims Mernix!

Your wrath maims Mernix!

You manage to dodge Mernix's slash with a lot of effort.

You dodge Mernix's flaming bite.

You manage to dodge Mernix's slash with a lot of effort.

Mernix has quite a few wounds.



<133/644 287/295 177/396 blade dual_wield > <133/644 287/295 177/396 blade dual_wield > You flee from combat!

You lost 10 experience points.

The tunnel intersection

You are walking in a narrow tunnel. The walls are only roughly shaped,

sharp rocks protruding everywhere, even from the floor making you stumble

in the flickering light. To the south the tunnel narrows even more making

it almost impossible to pass. To the north it slowly widens into a cave.

There is a branch of the tunnel going west.



[Exits: north east south west]



<133/644 287/295 174/396 no opponent no opponent > <133/644 287/295 174/396 no opponent no opponent > You quaff a purple potion.

You aren't blind.

You are surrounded by a white aura.



<133/644 287/295 174/396 no opponent no opponent > s
s
s
The tunnel

You squeeze your way through a small, narrow tunnel. The sharp-edged rocks

protruding from the walls threaten to scratch and cut you. To the south

you sense a freshness in the air which is rather unusual in these damp,

stuffy tunnels. To the north the tunnel continues.



[Exits: north south]



<133/644 287/295 171/396 no opponent no opponent > <133/644 287/295 171/396 no opponent no opponent > The Entrance to the Dwarven Mines

You are in a large cave. The ceiling is lost somewhere above the reach of

your light. The floor, however, is highly illuminated, your light

flickering over several tombstones. Only one is whole, the rest have been

shattered by some savage blow. The remaining tombstone looks disturbingly

new... A small breeze of fresh air enters from the south (probably lost

too). Take a good breath, it may be your last mouthful of air in a long,

long time that others haven't breathed before you. To the north a small

tunnel continues into the mountain.



[Exits: north south]

A kobold guard stands here guarding the entrance to the mines.

A kobold guard stands here guarding the entrance to the mines.



<133/644 287/295 168/396 no opponent no opponent > s
End of the path

At this point the path has stopped and opened into a large clearing. The

signs of battle are freshest here corpses of half eaten dwarves, orcs, and

kobolds liter the area. A little to north you notice a large mine opening

in it can be seen only darkness. On the mountain side is carved a large

faintly glowing sign. To the south is path leading back to civilization and

away from this horrid place.



[Exits: north south]



<133/644 287/295 165/396 no opponent no opponent > s
The path

The path continues to wined its way between the dark and sinister hills

of the dwarven country side. Signs of the struggle are much fresher here

instead of the graves you saw before now you see the rotting corpses of

dwarves and humaniods alike. To the north you can see a large clearing and

the end of the path. To the south you see the cobble stone path leading

back to civilization.



[Exits: north south]



<133/644 287/295 161/396 no opponent no opponent > s
s
The path

You are on a worn cobble stone path leading up through the steep hills of

the dwarven kingdom. All around you are the signs of an ancient battle

broken weapons and armor clutter the hillsides and unmarked graves reside in

this tragic place. Along the path lay shattered marking stones which used

to mark the trail to the dwarven mines to the far north.



[Exits: north east west]



<133/644 287/295 157/396 no opponent no opponent > <133/644 287/295 157/396 no opponent no opponent > Alas, you cannot go that way.



<133/644 287/295 157/396 no opponent no opponent > w
Alas, you cannot go that way.



<133/644 287/295 157/396 no opponent no opponent > w


Mernix walks in.

Bank of a Swift Stream

A narrow and swift moving stream bisects the path here. Evidence of a

small bridge litters each side of the stream. It is obviously beyond

repair. Walking through the stream appears to be futile as it is very

swift. Across the stream you can see the path continue on the other side,

rising into darkness. To the west the path descends somewhat, towards the

Eastern Road.



[Exits: east west]



<133/644 287/295 153/396 no opponent no opponent > d
e
Windswept Plateau of the Dwarven Mines

A stunning view of the Eastern Road is available to all who stand on this

ledge. The wind buffets even the most solidly built contraption. There is

no cover at all. The top of a ladder peeks up from over the ledge, leading

down into a difficult section of the trail that appears impassible without

the ladder. To the east, you can hear the sound of gurgling water.



[Exits: east down]



<133/644 287/295 148/396 no opponent no opponent > <133/644 287/295 148/396 no opponent no opponent > Base of the Ladder

The trail rises very sharply at this point. Progress appears limited to

a ladder which leans against the side of the cliff. Without the ladder, it

appears one would need wings. To the east, the trail sharply descends to

the Eastern Road.



[Exits: east up]



<133/644 287/295 142/396 no opponent no opponent > <133/644 287/295 142/396 no opponent no opponent > Road to the Dwarven Mines

This is a non descript path which appears to have been made over the

years by those wishing to enter the lands of dwarves from the Eastern road.

To the south you can see the Eastern Road. To the west, you can see a

steeply rising trail.



[Exits: south west]



<133/644 287/295 136/396 no opponent no opponent > s
s
The Plains

You are standing on the plains. This is a vast desolate place where the wind

can howl undisturbed since nothing but you bars its way. However you are not

the first to wander here. Before you somebody has left a small path. The path

looks rather bewildered and is not the kind of path to lead to anywhere

significant or important but it seems to have made up its mind to enter the

hills far away north.



[Exits: north south]



<133/644 287/295 132/396 no opponent no opponent > <133/644 287/295 132/396 no opponent no opponent > The Lane

You are strolling along a pleasant, shady lane. The road is lined on both

sides by tall, stately trees which lend the scene with a sense of quiet

serenity. You can follow the road north or south.



[Exits: north south]



<133/644 287/295 130/396 no opponent no opponent > s
w
The Crossroads

Here, the great eastern road intersects with an older road between the

mines of Moria and the ruined city of Thalos. The outskirts of Seringale

lie to your west, and the highway continues to the east. An old northern

road leads to the dwarven kingdom and the abandoned mines, while the

southern road shows the scars of the war which destroyed Thalos.



[Exits: north east south west]



<133/644 287/295 128/396 no opponent no opponent > w
Along the Eastern Road

You are traveling along a well-travelled road between Seringale and the lands

to the east. A northern road crosses this one to the east. The path has been

created from a light stone material that is very resilient. It has worn away

over time from the flow of traffic that has passed through here. This is one

of Thera's busiest trade routes.



[Exits: east west]



<133/644 287/295 126/396 no opponent no opponent > w
Along the Eastern Road

You are traveling along a well-travelled road between Seringale and the lands

to the east. The path has been created from a light stone material that is very

resilient. It has worn away over time from the flow of traffic that has passed

through here. This is one of Thera's busiest trade routes.



[Exits: east west]



<133/644 287/295 124/396 no opponent no opponent > <133/644 287/295 124/396 no opponent no opponent > Along the Eastern Road

You are traveling along a well-travelled road between Seringale and the lands

to the east. The path has been created from a light stone material that is very

resilient. It has worn away over time from the flow of traffic that has passed

through here. This is one of Thera's busiest trade routes.



[Exits: east west]



<133/644 287/295 122/396 no opponent no opponent > ber
Your pulse races as you are consumed by rage!



<193/644 144/295 61/396 no opponent no opponent > e
e
Along the Eastern Road

You are traveling along a well-travelled road between Seringale and the lands

to the east. The path has been created from a light stone material that is very

resilient. It has worn away over time from the flow of traffic that has passed

through here. This is one of Thera's busiest trade routes.



[Exits: east west]

Mernix the Barbarian of Reckless Frenzy is here.



<193/644 144/295 59/396 no opponent no opponent > <193/644 144/295 59/396 no opponent no opponent >

You yell 'Help! I am being attacked by Mernix!'

Mernix's slash maims you!

You sure are BLEEDING!

Mernix has quite a few wounds.



<160/644 144/295 59/396 blade dual_wield > <160/644 144/295 59/396 blade dual_wield > No way! You are still fighting!

Mernix has quite a few wounds.



<160/644 144/295 59/396 blade dual_wield > <160/644 144/295 59/396 blade dual_wield > Mernix walks west.



<160/644 144/295 59/396 no opponent no opponent > <160/644 144/295 59/396 no opponent no opponent >

Mernix walks in.



<160/644 144/295 59/396 no opponent no opponent > <160/644 144/295 59/396 no opponent no opponent >

You yell 'Help! I am being attacked by Mernix!'

Mernix's slash MUTILATES you!

You sure are BLEEDING!

You parry Mernix's flaming bite.

Mernix has quite a few wounds.



<120/644 144/295 59/396 blade dual_wield > <120/644 144/295 59/396 blade dual_wield >

You yell 'Help! I am being attacked by Mernix!'

Mernix's slash MUTILATES you!

You sure are BLEEDING!

Mernix's slash maims you!

You sure are BLEEDING!

Mernix has quite a few wounds.

<47/644 144/295 59/396 blade dual_wield > flee
You couldn't escape!

Mernix has quite a few wounds.

<47/644 144/295 59/396 blade dual_wield > fl

Your wrath maims Mernix!

Mernix's slash MUTILATES you!

You sure are BLEEDING!

You dance around Mernix's slash and easily dodge it.
Mernix has quite a few wounds.

<10/644 144/295 59/396 blade dual_wield > fle
You flee from combat!

You lost 10 experience points.

Along the Eastern Road

You are traveling along a well-travelled road between Seringale and the lands

to the east. The path has been created from a light stone material that is very

resilient. It has worn away over time from the flow of traffic that has passed

through here. This is one of Thera's busiest trade routes.

[Exits: east west]

<10/644 144/295 57/396 no opponent no opponent > fle
You aren't fighting anyone.

<10/644 144/295 57/396 no opponent no opponent > w
w
You aren't fighting anyone

<10/644 144/295 57/396 no opponent no opponent > w
Mernix walks in.

Along the Eastern Road

You are traveling along a well-travelled road between Seringale and the lands

to the east. The path has been created from a light stone material that is very

resilient. It has worn away over time from the flow of traffic that has passed

through here. This is one of Thera's busiest trade routes.

[Exits: east west]

<10/644 144/295 55/396 no opponent no opponent > w
City Entrance

You stand on the outskirts of Seringale, the capital of this land. The
road leads east into the peace and quiet - and dangers - of the forest and
to the west it becomes the main street of the town, surrounded by a mass
confusion of shops, bars, and market places. The west gates of the town lie
directly to the west of here.

[Exits: east west]

<10/644 144/295 53/396 no opponent no opponent > <10/644 144/295 53/396 no opponent no opponent > Outside the East Gate

You are outside the East Gate of Seringale. Before you is a great wall.

It is made of huge slabs of white stones with various figures of birds

beasts, and dragons carved into it. The great wall soars over your head

at over 30 spans tall. You see the entrance into the city of Seringale to

the west and a road travelling out of the city to the east.

[Exits: east west]

<10/644 144/295 51/396 no opponent no opponent > quaf recall
Inside the East Gate

You are inside the East Gate of Seringale. All around you are people

travelling in and out of the city. The great wall of Seringale soars over

your head at over 30 spans tall. You see the city to the west, the east

gate above you, and the city walls lead to the north and south.

[Exits: north east south west]

A gate guard is here guarding the gates of Seringale.

A gate guard is here guarding the gates of Seringale.

<10/644 144/295 49/396 no opponent no opponent > <10/644 144/295 49/396 no opponent no opponent > You quaff a major potion of recall.

The Quire of the Cathedral of Valour

This is the longest room in the cathedral, containing the pews where the
faithful masses sit in worship. Rows and rows of benches have been laid
out, enough to hold several hundred people. Natural light pours in through
the stained glass windows at its sides, supported by soft candlelit lanterns
placed around its walls. The quire is roughly ten feet higher than the nave
east of here. Light pours in through an opening in the ceiling.
  1. kioroy Mernix (40) v Kioroy (37) -
    sorry about the double post
  2. paco Mernix (40) v Kioroy (37) -
    that last time you died haha, i got really scared cause i was watching auburn beat nebraska and not paying attention. your learning though, make sure you keep combat superiority and use vulns. keep it up
  3. Clifton Mernix (40) v Kioroy (37) -
    hey .. don't spam dirt against raged berserker. Doesn't work. The way beat a lagged berserker is to spam and disable him.
  4. kioroy Mernix (40) v Kioroy (37) -
    trying different tactics is all. Someone thought you could put it in his eyes, so I tried. Didnt work, obviously.
  5. Clifton Mernix (40) v Kioroy (37) -
    http://www.invokation.net/logs/view.php?id=2382

    ^^ basically how you kill a fire berserker
  6. kioroy Mernix (40) v Kioroy (37) -
    I think I've got it figured out really.

    Mernix - 5

    Kioroy - 4