my "brothers ingame" kill me for gold

posted on 2006-07-12 09:35:03
You tell Mandun 'Well... that is unfortinate and to think I considered you two brothers.'

<184hp 353m 409mv 11259tnl 12911 midnight>
Mandun tells you 'You know whatI will attack you then.'

<184hp 353m 409mv 11259tnl 12911 midnight>
Mandun walks in.
A fighting falcon flies in.

<184hp 353m 409mv 11259tnl 12911 midnight>
You yell 'Help! I am being attacked by Mandun!'
Mandun's weapon advantage overcomes your parry attempt.
Mandun's slash DISMEMBERS you!
You parry Mandun's shocking bite.
Mandun's slash DISMEMBERS you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
The city morgue
This is where the bodies of those that are murdered or die of illness
within the city limits are brought to be stored while any documented last
wishes are searched for and executed, and then they are disposed of. The
place is very crude and limited in materials, consisting apparently of just
a tunnel leading upwards out of the caverns of the unlit city, back towards
the surface. Little care is taken for the dead, besides making sure that
the wealth they are left behind is distributed correctly.

[Exits: east up]
The morgue's undertaker rests here, waiting to put the dead to rest.

<58hp 353m 408mv 11269tnl 12911 midnight> word
The Temple of Balance
You have entered the Temple of Balance, the worship place for people of
neither the Light nor the Dark. Rows upon rows of benches sit before you,
capable of holding a good couple of hundred people, all facing towards the
eastern end of the room where on a raised dais the altar sits, along with
the High Priest's lectern. Stained glass windows depict colorful scenes of
Gods and mortals, and there are many torches lining the walls to
illuminate the large room. These stay lighted even during the day, for the
stained glass windows let in little light. The ceiling arches high above
your head, supported by solid wooden beams. Tapestries hang over the empty
parts of the wall, some with scenes from the past but most just
decorative. You can return to the southern road to your west, or go
towards the altar to your east.

[Exits: east west]
Zagron the Barbarian of Insanity is here.

<70hp 383m 204mv 11269tnl 12911 night> m
w

Zagron's eyes suddenly burn like hot coals as he is gripped by insanity!
You yell 'Help! I am being attacked by Zagron!'
Zagron's slash DISMEMBERS you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
Meadow Lane
You are now walking along Meadow Lane, leading from the city centre to
the south gate. Torches flare brightly, pushing the darkness away, and
many people walk past about their business. The busy city centre is just
to your north, while to the east stands a large ornate building, very
obviously a temple of some sort. A basic, plain looking building stands to
the west, a low chanting sound emanating from it. The road continues to
the south.

[Exits: north east south west]
Narak the head guard is here, keeping watch on his city.

<16hp 383m 203mv 11279tnl 12911 night> *-*-*-+-+-*
| |
*(F * +-* *-*
| | | | |
+ * * *-+-* o +(+
| | | | |
+-+-+-+-+-+-+-+-+
| | | |
+ *-+-@-P-T + *
| | |
+)+ * S-+
| |
+ +-+-+-+-+-+
| | |
S + * + +
| | | | |
+-+-+-+-+ *-*

<16hp 383m 203mv 11279tnl 12911 night> w
Entrance to the City Monastery
In front of you lies the Guild of Monks, and a tall bell tower reaches
into the sky from the main building. The bell tolls at certain times of
the day, calling the Monks to prayers and services. The building itself is
simple in design, with no fancy pillars or rich looking trappings, as
Monks have no need of them. The steps leading to the entranceway are plain
granite, solid but utilitarian in appearance. Two torches bracket the
doorway, flickering brightly in the night sky. You can enter the monastery
westwards, or return to the street east.

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<16hp 383m 201mv 11279tnl 12911 night> e
Monk Guildhall
This plain room holds little in the way of material things. A plain
wooden table rests in the centre of the room, surrounded by plain
(although comfortable) looking chairs. The floor and walls are all solid
granite, grey and unyielding. Numerous lamps light the room, hanging from
hooks driven into the walls. One or two paintings showing various
landscapes and creatures also hang on the walls, one of the few signs of
possessions or color in the room. There is a large donation chest to the
side allow Monks to place their unwanted items in. The sounds of unarmed
combat come from the south, or you can leave the Guild eastwards.

[Exits: east south]
(Glowing) A large wooden donation chest sits here.

<16hp 383m 200mv 11279tnl 12911 night> n
Entrance to the City Monastery
In front of you lies the Guild of Monks, and a tall bell tower reaches
into the sky from the main building. The bell tolls at certain times of
the day, calling the Monks to prayers and services. The building itself is
simple in design, with no fancy pillars or rich looking trappings, as
Monks have no need of them. The steps leading to the entranceway are plain
granite, solid but utilitarian in appearance. Two torches bracket the
doorway, flickering brightly in the night sky. You can enter the monastery
westwards, or return to the street east.

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<16hp 383m 199mv 11279tnl 12911 night> w
You narrowly avoid burning yourself on the door torch.

<16hp 383m 199mv 11279tnl 12911 night> w
Monk Guildhall
This plain room holds little in the way of material things. A plain
wooden table rests in the centre of the room, surrounded by plain
(although comfortable) looking chairs. The floor and walls are all solid
granite, grey and unyielding. Numerous lamps light the room, hanging from
hooks driven into the walls. One or two paintings showing various
landscapes and creatures also hang on the walls, one of the few signs of
possessions or color in the room. There is a large donation chest to the
side allow Monks to place their unwanted items in. The sounds of unarmed
combat come from the south, or you can leave the Guild eastwards.

[Exits: east south]
(Glowing) A large wooden donation chest sits here.

<16hp 383m 198mv 11279tnl 12911 night> w
Amidst the spartan furnishings hangs a small painting of a peaceful forest.

<16hp 383m 198mv 11279tnl 12911 night> m
Amidst the spartan furnishings hangs a small painting of a peaceful forest.

<16hp 383m 198mv 11279tnl 12911 night> *-*-*-*-+-+-*
/ | |
S-+)*(F * +-* *
| | | | |
+ + * * *-+-* o
| | | | |
+-+-+-+-+-+-+-+-+
| | |
*-+ + @-+-+-P-T
| | | | |
* +-+)+ * S-+
| | |
+-+ + +-+-+-+
| | |
S + * + +
| | | | |
*-+-+-+-+-+ *

<16hp 383m 198mv 11279tnl 12911 night> e
Entrance to the City Monastery
In front of you lies the Guild of Monks, and a tall bell tower reaches
into the sky from the main building. The bell tolls at certain times of
the day, calling the Monks to prayers and services. The building itself is
simple in design, with no fancy pillars or rich looking trappings, as
Monks have no need of them. The steps leading to the entranceway are plain
granite, solid but utilitarian in appearance. Two torches bracket the
doorway, flickering brightly in the night sky. You can enter the monastery
westwards, or return to the street east.

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<16hp 383m 197mv 11279tnl 12911 night> e
n
Meadow Lane
You are now walking along Meadow Lane, leading from the city centre to
the south gate. Torches flare brightly, pushing the darkness away, and
many people walk past about their business. The busy city centre is just
to your north, while to the east stands a large ornate building, very
obviously a temple of some sort. A basic, plain looking building stands to
the west, a low chanting sound emanating from it. The road continues to
the south.

[Exits: north east south west]
Zagron the Barbarian of Insanity is here.
Narak the head guard is here, keeping watch on his city.
Zagron walks north.

<16hp 383m 195mv 11279tnl 12911 night> City Centre of Timaran
You have entered the busy centre of Timaran. Although night darkens the
sky, many torches cast a flickering light around the square. Strange
shadows dance along the ground and against walls. Even at this late hour
the square is a bustle of activity with travellers arriving from the
various gates and local people generally chatting and enjoying themselves
after a hard days work. A large marble fountain dominates the centre of the
square, beautifully carved and spraying arching streams of water into the
night sky. The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all
directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
Zagron the Barbarian of Insanity is here.
A large, filthy looking rat scurries around.
Mrsa the Lady of dubious virtue walks around in her black stockings.

<16hp 383m 193mv 11279tnl 12911 night> w

You yell 'Help! I am being attacked by Zagron!'
Zagron's slash misses you.
Zagron's illusionary spectre misses you.
Zagron's slash MANGLES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

<1hp 1m 193mv 11279tnl 0 night> w
You can't do that while resting.

<1hp 1m 193mv 11279tnl 0 night> You can't do that while resting.

<1hp 1m 193mv 11279tnl 0 night> stand
You stand up.

<1hp 1m 193mv 11279tnl 0 night> m
*-*-+-+-* +
| | |
F * +-* *-* +
| | | | |
* * *-+-* o +(+-+
| | | | |
+-+-+-C-+-+-+-+-+
| | | | |
+ *-+-+-@-T + * +
| | | |
+ * S-+ +
| | |
+ +-+-+-+-+-+-+
| | | |
+ * + + +
| | | | |
+-+-+-+ *-* +

<1hp 1m 193mv 11279tnl 0 night> w
n
Meadow Lane
You are now walking along Meadow Lane, leading from the city centre to
the south gate. Torches flare brightly, pushing the darkness away, and
many people walk past about their business. The busy city centre is just
to your north, while to the east stands a large ornate building, very
obviously a temple of some sort. A basic, plain looking building stands to
the west, a low chanting sound emanating from it. The road continues to
the south.

[Exits: north east south west]
Narak the head guard is here, keeping watch on his city.

<1hp 1m 192mv 11279tnl 0 night> City Centre of Timaran
You have entered the busy centre of Timaran. Although night darkens the
sky, many torches cast a flickering light around the square. Strange
shadows dance along the ground and against walls. Even at this late hour
the square is a bustle of activity with travellers arriving from the
various gates and local people generally chatting and enjoying themselves
after a hard days work. A large marble fountain dominates the centre of the
square, beautifully carved and spraying arching streams of water into the
night sky. The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all
directions to other parts of the city.

[Exits: north east south west]
The corpse of Neako is lying here.
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
Zagron the Barbarian of Insanity is here.
(Charmed) A fierce, fighting falcon perches here.
Mandun the Master of Wildlife is here.
A large, filthy looking rat scurries around.
Mrsa the Lady of dubious virtue walks around in her black stockings.

<1hp 1m 190mv 11279tnl 0 night> get all corspe
You don't have a corspe.

<1hp 1m 190mv 11279tnl 0 night>
Mandun says 'Leave it all.'

<1hp 1m 190mv 11279tnl 0 night> get all corpse
You get black platemail from the corpse of Neako.
You get a deep red stone from the corpse of Neako.
You get a Big Ol'Pack Sack from the corpse of Neako.
You get a studded skull ring from the corpse of Neako.
You get a banded ring from the corpse of Neako.
You get a small hot ball of fire from the corpse of Neako.
You get a barrel from the corpse of Neako.
You get a minor globe of invulnerability from the corpse of Neako.
You get a dragonblood plated belt of wounding from the corpse of Neako.
You get a pair of fire-scorched plated boots from the corpse of Neako.
You get an elemental amulet from the corpse of Neako.
You get a set of mithril leggings from the corpse of Neako.
You get a pair of black minotaur vambraces from the corpse of Neako.
You get white silk gloves from the corpse of Neako.
You get a diamond earring from the corpse of Neako.
You get a black plate neckguard from the corpse of Neako.
You get an ice staff from the corpse of Neako.
You get a titanium bracer from the corpse of Neako.
You get a titanium bracer from the corpse of Neako.
You get the staff of storms from the corpse of Neako.

<1hp 1m 190mv 11279tnl 0 night>
Zagron says 'There's the gold.'
A large, filthy rat walks west.
Mrsa walks north.

<1hp 1m 190mv 11279tnl 0 night> say Thanks
You say 'Thanks.'
A fighting falcon looks uncomfortable in these surroundings.

<9hp 11m 236mv 11279tnl 0 night> say Brothers
You say 'Brothers.'

<9hp 11m 236mv 11279tnl 0 night> sleep
You go to sleep.
  1. beia my \\"brothers ingame\\" kill me for gold -
    He says he sold stuff to the shop so its his gold and I sold some mithril stuff and he says I stole it wtf noob ass shit rite there...
  2. guest my "brothers ingame" kill me for gold -
    1) Buying random/selling equipment to regain the money is how everyone gambles. You interrupted the process selling your own eq, and call that noob ass shit when they get mad about it? Why don't we put aside the fact you ignored several warnings to stop selling, demands for the money etc, and ask you this instead - do you honestly even understand that this buy/sell process is the most efficient way of gambling items? Because you obviously didn't at the time.

    2) Use shadowform when running away on foot. It makes it nearly impossible for them to follow because they won't be able to see you.

    3) Use gate after recalling, instead of just running two areas from recall. There are countless low level creatures in the realms, memorize a few and gate to them for additional safety.
  3. beia my \\\\\\"brothers ingame\\\\\\" kill me for g -
    yea I know the process and thanks for advice but I did not get a chance I was resting from when he attacked me before so... ouch its ok i only lost 12k its no biggie what was dumb is I really trusted them
  4. guest my "brothers ingame" kill me for gold -
    Dont get a fire giant berserker mad =p
  5. marsd ........ -
    I'll be waiting for a full log to be posted before commenting further.

    I suggest you people do it too, unless anyone involved has another point of view - complete one.
  6. adebaldi my "brothers ingame" kill me for gold -
    Yeah, evil chars should never be trusted. Thats why they are called "evil".
  7. guest my "brothers ingame" kill me for gold -
    "I did not get a chance I was resting from when he attacked me before"

    By then you should have ALREADY gated (or at least been shadowformed) - you shouldn't have left it until one of them found you sitting near your town. If you continue to play your illusionist like that its going to end up condead fast.