Grunit (38) gets new earrings (42)

posted on 2006-05-26 16:12:12
Veresa utters the words, 'xzasai xabrae'.
A sparking lightning sword glows as it is imbued by a weapon ward.
Tzeentch tells you 'You chopchop the invoker!'

<707hp 181m 397mv> You prepare yourself and drop into a combat stance.

<707hp 121m 397mv> where

Veresa nods.

<707hp 121m 397mv> esay 'grunts' Begin
Players near you:
<PK> Grunit Centre of the arena
<PK> Veresa Centre of the arena

<707hp 121m 397mv> Grunit grunts 'Begin.'

<707hp 121m 397mv>
Veresa utters the words, 'yrawz abrafax'.
You yell 'Help! Veresa's flame arrow is searing me!'
Veresa creates a flaming arrow and sends it streaking towards you.
Veresa's flame arrow DISMEMBERS you!
Veresa is in excellent condition.

<651hp 121m 397mv> rage
You feel your veins course with power as the madness engulfs you!
Veresa is in excellent condition.

<917hp 121m 397mv> roar

Your slice maims Veresa!
Your slice mauls Veresa.
Veresa's fire shield maims you!
Veresa's shocking bite injures you.
Veresa has some small wounds and bruises

<922hp 126m 402mv>
Veresa utters the words, 'yrawz abrafax'.
Veresa creates a flaming arrow and sends it streaking towards you.
Veresa's flame arrow DISMEMBERS you!
Veresa has some small wounds and bruises

<862hp 126m 402mv> You let loose a bestial roar at Veresa.
Veresa looks shaken up.
Veresa starts to panic from her hysteria!
Veresa has some small wounds and bruises

<862hp 126m 402mv>
Your slice mauls Veresa.
Your slice decimates Veresa!
Veresa's fire shield wounds you.
Veresa's shocking bite injures you.
Veresa has some small wounds and bruises

<832hp 126m 402mv> head

Veresa utters the words, 'yrawz abrafax'.
Veresa has some small wounds and bruises

<832hp 126m 402mv>
Your slice devastates Veresa!
Your slice mauls Veresa.
Your slice mauls Veresa.
Veresa's fire shield maims you!
You parry Veresa's shocking bite.
Veresa's shocking bite misses you.
Veresa has quite a few wounds.

<797hp 126m 402mv>
Veresa throws back her head and cackles with insane glee!
Veresa has quite a few wounds.

<797hp 126m 402mv>
Veresa has fled!
Veresa walks west.

<797hp 126m 402mv> But you aren't in combat!
Veresa walks in.

<797hp 126m 402mv> west
murder veresa
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<797hp 126m 399mv> east
They aren't here.

<797hp 126m 399mv> murder veresa
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]

<797hp 126m 396mv> They aren't here.

<797hp 126m 396mv> murder veresa
They aren't here.

<797hp 126m 396mv> scan all
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
(White Aura) Veresa the Mistress of Fire is here.
You scan south.
*** Range 1 (south) ***
The Juggernaut stands here with his arms folded across his chest.
You scan west.

<797hp 126m 396mv> north
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A pike stuck through the head of Cythlan is here.

<797hp 126m 393mv> south
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]

<797hp 126m 390mv> east
east
east
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<797hp 126m 387mv> east
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<797hp 126m 384mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<797hp 126m 381mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]

<797hp 126m 378mv> murder veresa
north
They aren't here.

<797hp 126m 378mv> murder veresa
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]

<797hp 126m 375mv> scan all
They aren't here.

<797hp 126m 375mv> west
You scan all around.
You scan south.
You scan west.

<797hp 126m 375mv> west
The hall of glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]

<797hp 126m 372mv> north
The scarred stone wall will not let you pass further.

<797hp 126m 372mv> north
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]

<797hp 126m 369mv> scan all
The scarred stone wall will not let you pass further.

<797hp 126m 369mv> east
You scan all around.
You scan east.
You scan south.

<797hp 126m 369mv> east
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]

<797hp 126m 366mv> scan all
The scarred stone wall will not let you pass further.

<797hp 126m 366mv> north
You scan all around.
You scan north.
You scan west.

<797hp 126m 366mv> The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]

<797hp 126m 363mv> west
The scarred stone wall will not let you pass further.

<797hp 126m 363mv> north
scan all
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]

<797hp 126m 360mv> west
You scan all around.
You scan south.
You scan west.
*** Range 2 (west) ***
(White Aura) Veresa the Mistress of Fire is here.

<797hp 126m 360mv> west
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
(White Aura) Veresa the Mistress of Fire is here.

<797hp 126m 357mv> murder veresa

Veresa walks east.

<797hp 126m 357mv> The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]

<797hp 126m 354mv> east
murder veresa
They aren't here.

<797hp 126m 354mv> The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<797hp 126m 351mv> east
murder veresa
They aren't here.

<797hp 126m 351mv> The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]

<797hp 126m 348mv> They aren't here.

<797hp 126m 348mv> south
murder veresa
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]

<797hp 126m 345mv> They aren't here.

<797hp 126m 345mv> scan all
south
You scan all around.
You scan north.
You scan south.

<797hp 126m 345mv> south
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]

<797hp 126m 342mv> west
The scarred stone wall will not let you pass further.

<797hp 126m 342mv> west
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]

<797hp 126m 339mv> The scarred stone wall will not let you pass further.

<828hp 133m 381mv> south
south
The hall of glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]

<828hp 133m 378mv> east
The scarred stone wall will not let you pass further.

<828hp 133m 378mv> murder veresa
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]

<828hp 133m 375mv> scan all
They aren't here.

<828hp 133m 375mv> south
You scan all around.
You scan south.
You scan west.

<828hp 133m 375mv> south
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]

<828hp 133m 372mv> scan all
The scarred stone wall will not let you pass further.

<828hp 133m 372mv> west
You scan all around.
You scan north.
You scan west.

<828hp 133m 372mv> west
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<828hp 133m 369mv> west
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<828hp 133m 366mv> scan all
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<828hp 133m 363mv> You scan all around.
You scan east.
You scan west.

<828hp 133m 363mv> west
scan all
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]

<828hp 133m 360mv> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
The Juggernaut stands here with his arms folded across his chest.
You scan west.

<828hp 133m 360mv> where
west
Players near you:
<PK> Grunit Centre of the arena
<PK> Veresa The path of devotion

<828hp 133m 360mv> The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<828hp 133m 357mv> west
west
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<828hp 133m 354mv> west
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<828hp 133m 351mv> scan all
The scarred stone wall will not let you pass further.

<828hp 133m 351mv> north
You scan all around.
You scan north.
You scan east.

<828hp 133m 351mv> scan all
The path of war
With a good view of the surrounding terrain, these high battlements
make good places for defending archers to shot at oncoming enemies. The
thick wall is a good place to meet invaders, for the narrow walkway of the
battlements restricts the amount of people able to fight against one
opponent at a time. The battlements continue west and east.

[Exits: south west]

<828hp 133m 348mv> You scan all around.
You scan south.
You scan west.

<828hp 133m 348mv> west
scan all
The hall of excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<828hp 133m 345mv> north
You scan all around.
You scan north.
You scan east.

<828hp 133m 345mv> north
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]

<828hp 133m 342mv> scan all
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]

<828hp 133m 339mv> You scan all around.
You scan east.
*** Range 2 (east) ***
(White Aura) Veresa the Mistress of Fire is here.
You scan south.

<828hp 133m 339mv> east
murder veresa
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<828hp 133m 336mv> east
murder veresa
They aren't here.

<828hp 133m 336mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
(White Aura) Veresa is sleeping here.

<828hp 133m 333mv> Veresa yells 'Help! I am being attacked by Grunit!'
Your slice decimates Veresa!
Veresa's fire shield injures you.
Veresa has quite a few wounds.

<815hp 133m 333mv> head

Your slice MUTILATES Veresa!
Your slice mauls Veresa.
Veresa's fire shield wounds you.
Veresa's shocking bite injures you.
Veresa's shocking bite injures you.
Veresa has quite a few wounds.

<767hp 133m 333mv> Your headbutt misses Veresa.
Veresa has quite a few wounds.

<767hp 133m 333mv>
Veresa utters the words, 'pzrrghcandusaw'.
Veresa has quite a few wounds.

<767hp 133m 333mv>
Your slice misses Veresa.
Your slice decimates Veresa!
Veresa's fire shield maims you!
You parry Veresa's shocking bite.
Veresa has some big nasty wounds and scratches.

<731hp 133m 333mv> head

Your slice decimates Veresa!
Veresa's fire shield maims you!
Veresa's shocking bite injures you.
Veresa has some big nasty wounds and scratches.

<684hp 133m 333mv>
Veresa has fled!
Veresa walks west.

<684hp 133m 333mv> But you aren't in combat!

<684hp 133m 333mv> west

Veresa walks in.

<684hp 133m 333mv> murder veresa
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<684hp 133m 330mv> east
They aren't here.

<684hp 133m 330mv> murder veresa
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]

<684hp 133m 327mv> They aren't here.

<695hp 141m 369mv> south
murder veresa
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]

<695hp 141m 366mv> east
They aren't here.

<695hp 141m 366mv> murder veresa
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<695hp 141m 363mv> east
murder veresa
They aren't here.

<695hp 141m 363mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
(White Aura) Veresa the Mistress of Fire is here.

<695hp 141m 360mv> east

Veresa yells 'Help! I am being attacked by Grunit!'
Your slice devastates Veresa!
Your slice maims Veresa!
Veresa's fire shield wounds you.
Your slice misses Veresa.
Your slice devastates Veresa!
Veresa's fire shield wounds you.
You deflect Veresa's shocking bite aside in an ungraceful parry.
Veresa's shocking bite injures you.
Veresa looks pretty hurt.

<644hp 141m 360mv> murder veresa

Veresa utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Veresa's hellstream *** DEVASTATES *** you!
Some mithril sleeves crumbles in Veresa's hellstream.
Veresa looks pretty hurt.

<504hp 141m 360mv> head

Your slice devastates Veresa!
Veresa awkwardly parries your slice with a loud clang.
Your slice devastates Veresa!
Veresa's fire shield hits you.
You parry Veresa's shocking bite.
Veresa looks pretty hurt.

<492hp 141m 360mv> You do the best you can!
Veresa looks pretty hurt.

<492hp 141m 360mv> No way! You are still fighting!
Veresa looks pretty hurt.

<492hp 141m 360mv> You do the best you can!
Veresa looks pretty hurt.

<492hp 141m 360mv> Your headbutt misses Veresa.
Veresa looks pretty hurt.

<492hp 141m 360mv>
Veresa utters the words, 'pzrrghcandusaw'.
Veresa looks pretty hurt.

<492hp 141m 360mv> tr

Your slice devastates Veresa!
Veresa's fire shield injures you.
Veresa's shocking bite injures you.
Veresa is in awful condition.

<464hp 141m 360mv>
Your slice decimates Veresa!
Veresa has fled!
Veresa crawls east.

<464hp 141m 360mv> west
murder veresa
But you aren't fighting anyone!

<464hp 141m 360mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<464hp 141m 357mv> They aren't here.

<464hp 141m 357mv> trip veresa
west
They aren't here.

<464hp 141m 357mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]

<464hp 141m 354mv> west
The scarred stone wall will not let you pass further.

<464hp 141m 354mv> trip veresa
north
north
They aren't here.

<464hp 141m 354mv> trip veresa
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]

<464hp 141m 351mv> The scarred stone wall will not let you pass further.

<464hp 141m 351mv> west
They aren't here.

<464hp 141m 351mv> west
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<464hp 141m 348mv> trip veresa
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]

<464hp 141m 345mv> scan all
south
They aren't here.

<464hp 141m 345mv> south
You scan all around.
You scan east.
You scan south.

<464hp 141m 345mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]

<464hp 141m 342mv> The hall of excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<464hp 141m 339mv> scan all
east
You scan all around.
You scan north.
You scan east.

<464hp 141m 339mv> east
The path of war
With a good view of the surrounding terrain, these high battlements
make good places for defending archers to shot at oncoming enemies. The
thick wall is a good place to meet invaders, for the narrow walkway of the
battlements restricts the amount of people able to fight against one
opponent at a time. The battlements continue west and east.

[Exits: south west]

<464hp 141m 336mv> The scarred stone wall will not let you pass further.

<464hp 141m 336mv> south
south
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<464hp 141m 333mv> The scarred stone wall will not let you pass further.

<464hp 141m 333mv> east
east
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<464hp 141m 330mv> scan all
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<464hp 141m 327mv> east
You scan all around.
You scan east.
You scan west.

<464hp 141m 327mv> east
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]

<464hp 141m 324mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<464hp 141m 321mv> scan all
You scan all around.
You scan east.
You scan west.

<464hp 141m 321mv> west
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]

<464hp 141m 318mv> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
The Juggernaut stands here with his arms folded across his chest.
You scan west.

<464hp 141m 318mv> north
north
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A pike stuck through the head of Cythlan is here.

<464hp 141m 315mv> where

The lightning has stopped.
You relax your muscles as the insanity stops.

<228hp 145m 357mv> scan all
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]

<228hp 145m 354mv> Players near you:
<PK> Grunit The path of fury
<PK> Veresa The path of fury

<228hp 145m 354mv> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Veresa the Mistress of Fire is here.
You scan south.
*** Range 3 (south) ***
The Juggernaut stands here with his arms folded across his chest.
You scan west.

<228hp 145m 354mv> ber
Your pulse races as you are consumed by rage!

<304hp 95m 177mv> murder veresa
north
murder veresa
They aren't here.

<304hp 95m 177mv> The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
(White Aura) Veresa the Mistress of Fire is here.
Veresa utters the words, 'pzrrghcandusaw'.
You yell 'Help! Veresa is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Veresa's hellstream DISMEMBERS you!
Veresa is in awful condition.

<243hp 95m 174mv> You do the best you can!
Veresa is in awful condition.

<243hp 95m 174mv> rage

Veresa's shield jolts under your slice, but holds.
Your slice decimates Veresa!
Veresa's fire shield devastates you!
Veresa's shocking bite injures you.
Veresa is in awful condition.

<197hp 95m 174mv> You feel your veins course with power as the madness engulfs you!
Veresa is in awful condition.

<463hp 95m 174mv> tr

Veresa utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Veresa's hellstream *** DEVASTATES *** you!
Veresa is in awful condition.

<328hp 95m 174mv>
Your slice maims Veresa!
Veresa is mortally wounded!!
You have won your challenge.
[WARLORD] Aragmon the Cyclops: 'Grunit has claimed victory over Veresa.'
The Juggernaut yells 'Grunit has claimed victory over Veresa.'
You snap out of your madness at the death of your opponent.

<62hp 95m 174mv> But you aren't fighting anyone!

<62hp 95m 174mv> report
You say 'I have 8% health 31% mana and 43% movement.'

<62hp 95m 174mv> where
Players near you:
<PK> Grunit The path of fury
<PK> Veresa The path of fury

<62hp 95m 174mv> fat veresa
Veresa yells 'AAAAAAHHHHHHH!!!!!'
You strike Veresa's head with a blunt object and knock the eyes from their sockets.
Veresa's head splits open and blood spills all over you.
You place some hooks on Veresa's eyes and fashions them into a pair of earrings.
Veresa's lifeless body slumps to the floor.
Veresa is DEAD!!

<62hp 95m 174mv> where
Players near you:
<PK> Grunit The path of fury

<62hp 95m 174mv> where
Players near you:
<PK> Grunit The path of fury

<62hp 95m 174mv> wear earr
You wear a pair of Veresa's eyes on your ears.
  1. Veresa Grunit (38) gets new earrings (42) -
    I like how I asked you for another duel and you just quit out.

    Gathering things eh? Right.
  2. balaks Grunit (38) gets new earrings (42) -
    eh.. i went and gathered another titanium bracer then quit to clean my house and start to pack my stuff...

    Eh... the world doesnt revolve around ar or you for that matter.

    You'll get another duel some other time, relax.
  3. davor Grunit (38) gets new earrings (42) -
    zerker on invoker, refusing a duel,
    likely did you a favour.