I die

posted on 2006-04-28 16:09:39
631/631 970/1025 394/394 calm [ Elf ] <PK> [KNIGHT] Amirlith Natanhri the Angel of Arcana, Archon of Valour
[ Human ] Ckelten Sirin the Ippon Seinage
[50 Human Sha] <PK> Clawron Clawfinger the Holy Shaman
[ H-Elf ] Velasia Sazarre the Mistress of the South Wind
[ H-Elf ] <PK> Niubawn Iseldor the Ghost of the Glade
[ Elf ] <PK> Adroan Dunn the Priest of the Templars, Page of Miryia
[ Elf ] <PK> [KNIGHT] Jermayn the Vengeance of the Forest, Archon of Valour
[ Human ] Veracryl the Mistress of Taisabaki
[ Storm ] Zompit the Berserker
[59 Undea CRE] Resatimm the Pestiferous Nightmare of Savage Discontinuation
Players found: 10
There are 10 characters on; the most on since startup was 47.

631/631 970/1025 394/394 calm comm word The Temple of Eternal Night

[Exits: north east south]

631/631 965/1025 197/394 calm southsouthsouthsouthwhereMidget Avenue

[Exits: north south]

631/631 965/1025 196/394 calm affMidget Avenue

[Exits: north south]

631/631 965/1025 194/394 calm Midget Avenue

[Exits: north (east) south west]

631/631 965/1025 192/394 calm Eastern Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

631/631 965/1025 190/394 calm Players near you:
<PK> Clawron Eastern Square of Timaran
<PK> Jermayn Western Square of Timaran

631/631 965/1025 190/394 calm You are affected by the following:
Spell: protection : modifies save_vs_spell by -1 for 24 hours
Spell: sanctuary : lasts for 3 hours
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: mass invis : lasts for 11 hours
Spell: detect invis : lasts for 33 hours
Spell: armor : modifies ac by -20 for 3 hours
Skill: warcry : modifies save_vs_spell by -6 for 4 hours
: modifies hitroll by 6 for 4 hours

631/631 965/1025 190/394 calm wherePlayers near you:
<PK> Clawron Eastern Square of Timaran
<PK> Jermayn Western Main Street

631/631 965/1025 190/394 calm affYou are affected by the following:
Spell: protection : modifies save_vs_spell by -1 for 24 hours
Spell: sanctuary : lasts for 3 hours
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: mass invis : lasts for 11 hours
Spell: detect invis : lasts for 33 hours
Spell: armor : modifies ac by -20 for 3 hours
Skill: warcry : modifies save_vs_spell by -6 for 4 hours
: modifies hitroll by 6 for 4 hours

631/631 965/1025 190/394 calm wherePlayers near you:
<PK> Clawron Eastern Square of Timaran
<PK> Jermayn Western Main Street

631/631 965/1025 190/394 calm westEastern Main Street

[Exits: east south west]

631/631 965/1025 188/394 calm westEastern Main Street

[Exits: north east south west]
Padding about aimlessly, a stray puppy barks now and again.

631/631 965/1025 186/394 calm westEastern Main Street

[Exits: north east west]

631/631 965/1025 184/394 calm westEastern Main Street

[Exits: east west]

631/631 965/1025 182/394 calm westCity Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Charmed) A fierce looking kestrel is here serving its master.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Jermayn is riding on the back of a black Asc'Liena stallion.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, sighing over the loss of his bell.

631/631 965/1025 180/394 calm west
You yell 'Help! I am being attacked by Jermayn!'
You deflect Jermayn's rays aside in an ungraceful parry.
Jermayn's shocking bite hits you.
Jermayn's rays hits you.
Jermayn is in excellent condition.

608/631 965/1025 180/394 evasive No way! You are still fighting!
Jermayn is in excellent condition.

608/631 965/1025 180/394 evasive westNo way! You are still fighting!
Jermayn is in excellent condition.

608/631 965/1025 180/394 evasive chuckle
A wild boar's charge wounds you.
You awkwardly parry a wild boar's charge with a loud clang.
You fade into existence.
Jermayn parries your crush.
Jermayn's rays injures you.
You parry Jermayn's shocking bite.
Jermayn's rays misses you.
You parry Swiftwind the kestrel's peck.
You block Swiftwind the kestrel's attack with your shield.
Jermayn is in excellent condition.

577/631 965/1025 180/394 evasive You chuckle politely.
Jermayn is in excellent condition.

577/631 965/1025 180/394 evasive affYou are affected by the following:
Spell: protection : modifies save_vs_spell by -1 for 24 hours
Spell: sanctuary : lasts for 3 hours
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect invis : lasts for 33 hours
Spell: armor : modifies ac by -20 for 3 hours
Skill: warcry : modifies save_vs_spell by -6 for 4 hours
: modifies hitroll by 6 for 4 hours
Jermayn is in excellent condition.

577/631 965/1025 180/394 evasive fYou cannot focus your mind well enough.
Jermayn is in excellent condition.

577/631 965/1025 180/394 evasive fleeYou flee from combat!
Travellers Way

[Exits: north east south west]

577/631 965/1025 178/394 evasive comm 'weapon ward''Nightfall', the oath-breaker glows as it is imbued by a weapon ward.

595/631 968/1025 232/394 evasive
Swiftwind the kestrel flies in.
A wild boar walks in.

595/631 968/1025 232/394 evasive
You yell 'Help! I am being attacked by Jermayn!'
Jermayn's rays injures you.
Jermayn's rays injures you.
Jermayn is in excellent condition.

569/631 968/1025 232/394 evasive
You parry a wild boar's charge.
A wild boar's charge wounds you.
Jermayn parries your crush with a hasty swing from his off-hand weapon.
You deflect Jermayn's rays aside in an ungraceful parry.
Your shield wobbles and barely deflects Jermayn's shocking bite.
Jermayn's shocking bite hits you.
You awkwardly parry Jermayn's rays with a loud clang.
You parry Swiftwind the kestrel's peck with an easy flourish.
You parry Swiftwind the kestrel's peck.
Jermayn is in excellent condition.

537/631 968/1025 232/394 evasive lTravellers Way
This straight road runs from the north gate to the centre of the city. It
used to be called the Dragon Road, but in honor of the highly successful
Travellers Rest on this street it was renamed. Torches stand unlit in rungs
attached to the walls, ready to be lit when darkness falls. Citizens and
travellers bustle past going about their business, on occasion running into
each other as they are absorbed in their thinking. To your west a plain grey
building with bars on the windows is visible. Over the door hangs a sign
bearing the scales of Justice. To the east is a smallish stone building with
a sign depicting a crossed sword and dagger over the door. A few weapons
can also been seen through the windows. The road heads north towards the
northern gate, and just to the south is the busy city centre.

[Exits: north east south west]
(Charmed) a wild boar is here, fighting YOU!
(Charmed) Swiftwind the kestrel is here, fighting YOU!
(White Aura) Jermayn is here, fighting YOU!
Jermayn is in excellent condition.

537/631 968/1025 232/394 evasive comm hysteria jermYou fail to bring Jermayn into hysteria.
Jermayn is in excellent condition.

537/631 938/1025 232/394 evasive
You awkwardly parry a wild boar's charge with a loud clang.
A wild boar's charge wounds you.
Jermayn dual parries your crush.
Your shield jolts under Jermayn's rays, but holds.
You parry Jermayn's shocking bite with an easy flourish.
You grip your shield firmly, staving off Swiftwind the kestrel's peck.
You thrust Swiftwind the kestrel's peck aside in a skillful parry.
Jermayn is in excellent condition.

518/631 938/1025 232/394 evasive comm deter jermYou fail to deteriorate Jermayn.
Jermayn is in excellent condition.

518/631 918/1025 232/394 evasive
A wild boar's charge wounds you.
You block a wild boar's attack with your shield.
Jermayn deflects your crush aside in an ungraceful parry.
Your crush mauls Jermayn.
You block Jermayn's attack with your shield.
Jermayn's shocking bite hits you.
You parry Jermayn's shocking bite.
Swiftwind the kestrel's peck misses you.
You parry Swiftwind the kestrel's peck.
Jermayn has a few scratches.

488/631 918/1025 232/394 evasive comm 'cure critical' You feel a lot better!
Jermayn has a few scratches.

538/631 898/1025 232/394 evasive
A wild boar's charge wounds you.
A wild boar's charge wounds you.
Your crush mauls Jermayn.
Jermayn parries your crush.
You block Jermayn's attack with your shield.
You parry Swiftwind the kestrel's peck with an easy flourish.
You parry Swiftwind the kestrel's peck with an easy flourish.
Jermayn has a few scratches.

500/631 898/1025 232/394 evasive comm 'cure critical' You feel a lot better!
Jermayn has a few scratches.

554/631 878/1025 232/394 evasive
A wild boar's charge wounds you.
A wild boar's charge mauls you.
Your crush decimates Jermayn!
Your shield wobbles and barely deflects Jermayn's rays.
Your shield jolts under Jermayn's shocking bite, but holds.
You parry Jermayn's rays with an easy flourish.
You thrust Swiftwind the kestrel's peck aside in a skillful parry.
You parry Swiftwind the kestrel's peck with an easy flourish.
Jermayn has some small wounds and bruises

comm 'cure critical' 513/631 878/1025 232/394 evasive
You yell 'Help! I am being attacked by Amirlith!'
You deflect Amirlith's pierce aside in an ungraceful parry.
You awkwardly parry Amirlith's pierce with a loud clang.
Your shield jolts under a wild boar's charge, but holds.
You thrust a wild boar's charge aside in a skillful parry.
Jermayn dodges your crush.
Jermayn deflects your crush aside in an ungraceful parry.
You parry Jermayn's rays.
You parry Jermayn's shocking bite.
You parry Jermayn's rays with an easy flourish.
Swiftwind the kestrel's peck misses you.
Swiftwind the kestrel's peck misses you.
Jermayn has some small wounds and bruises

513/631 878/1025 232/394 evasive You feel a lot better!
Jermayn has some small wounds and bruises

566/631 858/1025 232/394 evasive comm 'cure critical'
Jermayn kicks dirt in your eyes!
Jermayn's kicked dirt scratches you.
You can't see a thing!

564/631 858/1025 232/394 evasive
Someone utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.

564/631 858/1025 232/394 evasive
You thrust someone's pierce aside in a skillful parry.
Someone's charge mauls you.
Someone's charge wounds you.
Someone nimbly dodges your crush with a practiced maneuver.
You block someone's attack with your shield.
Your shield jolts under someone's peck, but holds.
You parry someone's peck.
Someone's kick misses you.

525/631 858/1025 232/394 evasive You feel a lot better!

584/631 838/1025 232/394 evasive
Someone utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Someone's hellstream MASSACRES you!

507/631 838/1025 232/394 evasive
You block someone's attack with your shield.
Someone's charge wounds you.
Someone's charge mauls you.
Someone parries your crush.
Someone dodges your crush.
Someone's rays misses you.
Someone's shocking bite hits you.
Someone's rays misses you.
Your shield wobbles and barely deflects someone's rays.
Someone's peck hits you.
You parry someone's peck.

445/631 838/1025 232/394 evasive comm 'cure critical' You feel a lot better!

510/631 818/1025 232/394 evasive
Someone's pierce injures you.
You parry someone's charge.
Someone's charge mauls you.
You rub the dirt out of your eyes.
Your crush mauls Jermayn.
Your shield absorbs the impact of Jermayn's rays easily.
You awkwardly parry Jermayn's shocking bite with a loud clang.
Your shield wobbles and barely deflects Jermayn's rays.
Swiftwind the kestrel's peck hits you.
You awkwardly parry Swiftwind the kestrel's peck with a loud clang.
Jermayn has some small wounds and bruises

464/631 818/1025 232/394 evasive flee
Jermayn kicks dirt in your eyes!
Jermayn's kicked dirt scratches you.
You can't see a thing!

462/631 818/1025 232/394 evasive You flee from combat!
You can't see a thing!

462/631 818/1025 231/394 evasive westYou can't see a thing!

462/631 818/1025 230/394 evasive westwestYou can't see a thing!

475/631 858/1025 283/394 evasive You can't see a thing!
Alas, you cannot go that way.

475/631 858/1025 283/394 evasive comm 'protective shield'You surround yourself in a protective shell of magic.

475/631 788/1025 283/394 evasive south
Someone utters the words, 'pzrrghcandusaw'.
You yell 'Help! someone is attacking me!'
The ground erupts as you are caught in a searing beam of arcane light.
Someone's hellstream *** DEMOLISHES *** you!

373/631 788/1025 283/394 evasive southNo way! You are still fighting!

373/631 788/1025 283/394 evasive No way! You are still fighting!

373/631 788/1025 283/394 evasive flee
Someone walks in.
Someone flies in.
You parry someone's pierce.
You deflect someone's charge aside in an ungraceful parry.
Someone's charge wounds you.
Someone's shield jolts under your crush, but holds.
You thrust someone's peck aside in a skillful parry.
You parry someone's peck.

353/631 788/1025 283/394 evasive You flee from combat!
You can't see a thing!
You stumble blindly as you flee and fall flat on your face!

353/631 788/1025 282/394 evasive west
Someone flies in.
Someone walks in.

353/631 788/1025 282/394 evasive
You yell 'Help! I am being attacked by someone!'
Someone's rays wounds you.
You parry someone's shocking bite.

336/631 788/1025 282/394 evasive comm 'cure critical'
Someone's charge wounds you.
Someone's charge mauls you.
Someone nimbly dodges your crush with a practiced maneuver.
Someone parries your crush.
You parry someone's rays.
You parry someone's peck.
You parry someone's peck with an easy flourish.

297/631 788/1025 282/394 evasive No way! You are still fighting!

297/631 788/1025 282/394 evasive You feel a lot better!

350/631 768/1025 282/394 evasive comm 'cure critical'
Someone utters the words, 'pzrrghcandusaw'.
You yell 'Help! someone is attacking me!'
The ground erupts as you are caught in a searing beam of arcane light.
Someone's hellstream *** DEMOLISHES *** you!
Someone's pierce hits you.
You block someone's attack with your shield.
You thrust someone's charge aside in a skillful parry.
Your shield jolts under someone's charge, but holds.
Someone awkwardly parries your crush with a loud clang.
Someone's rays injures you.
You parry someone's rays.
You thrust someone's peck aside in a skillful parry.
You thrust someone's peck aside in a skillful parry.

220/631 768/1025 282/394 evasive You feel a lot better!

278/631 748/1025 282/394 evasive comm 'cure critical'
Your shield wobbles and barely deflects someone's pierce.
Someone's charge mauls you.
You parry someone's charge with an easy flourish.
Your crush MUTILATES someone!
Someone nimbly dodges your crush with a practiced maneuver.
Someone's rays injures you.
You awkwardly parry someone's shocking bite with a loud clang.
You parry someone's peck with an easy flourish.
Your shield absorbs the impact of someone's peck easily.

242/631 748/1025 282/394 evasive You feel a lot better!

299/631 728/1025 282/394 evasive
Someone utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Someone's hellstream MANGLES you!

214/631 728/1025 282/394 evasive comm 'cure critical'
Someone's pierce injures you.
Someone's charge wounds you.
Someone's charge wounds you.
Someone parries your crush with a hasty swing from his off-hand weapon.
Someone's rays injures you.
You sure are BLEEDING!
You block someone's attack with your shield.
You parry someone's peck.
You parry someone's peck.

148/631 728/1025 282/394 evasive You feel a lot better!

200/631 708/1025 282/394 evasive comm 'cure critical'
Someone's pierce injures you.
Someone's charge mauls you.
Someone's charge mauls you.
You sure are BLEEDING!
Someone parries your crush with an easy flourish.
Someone manages to dodge your crush with a lot of effort.
Someone's rays injures you.
You sure are BLEEDING!
Someone's shocking bite misses you.
Someone's rays misses you.
You block someone's attack with your shield.
Someone's peck hits you.
You sure are BLEEDING!

118/631 708/1025 282/394 evasive
Someone utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Someone's hellstream MANGLES you!
You sure are BLEEDING!

33/631 708/1025 282/394 evasive You feel a lot better!

88/631 688/1025 282/394 evasive flee
Someone's pierce hits you.
You sure are BLEEDING!
You awkwardly parry someone's pierce with a loud clang.
You parry someone's charge with an easy flourish.
You awkwardly parry someone's charge with a loud clang.
You rub the dirt out of your eyes.
Jermayn dances around your crush, easily dodging it.
Your crush DISMEMBERS Jermayn!
Jermayn's rays injures you.
You sure are BLEEDING!
You grip your shield firmly, staving off Swiftwind the kestrel's peck.
You parry Swiftwind the kestrel's peck with an easy flourish.
Jermayn has quite a few wounds.

63/631 688/1025 282/394 evasive
Jermayn's dirt kick bounces off your protective shield.
Jermayn's kicked dirt misses you.
Jermayn has quite a few wounds.

63/631 688/1025 282/394 evasive westwestYou flee from combat!
City Jail

[Exits: north east]

63/631 688/1025 281/394 evasive The solid stone wall is remarkably clean, despite the haggard prisoners nearby.

63/631 688/1025 281/394 evasive northThe solid stone wall is remarkably clean, despite the haggard prisoners nearby.

63/631 688/1025 281/394 evasive northThe Cells

[Exits: south]
A drunkard lies here, moaning quietly.

63/631 688/1025 280/394 evasive comm 'cure critical' Flies buzz around a stained cot in the cell that blocks your path.

63/631 688/1025 280/394 evasive You feel a lot better!

118/631 668/1025 280/394 evasive
Amirlith utters the words, 'pzrrghcandusaw'.
You yell 'Help! Amirlith is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Amirlith's hellstream MANGLES you!
You sure are BLEEDING!
Amirlith has some small wounds and bruises

25/631 668/1025 280/394 evasive comm word
Amirlith's pierce injures you.
You sure are BLEEDING!
Amirlith's pierce hits you.
You sure are BLEEDING!
Amirlith's shield jolts under your crush, but holds.
Your crush mauls Amirlith.
Amirlith's fire shield wounds you.
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

This happened after that.
I was absolutely sure I was not an anathema because I had killed noone after I last died and the guards in valour that usually spam yell/attack at anathemas were doing nothing to me.

You tell Jermayn 'You ganged a non anathema, I thought that was against cabal rules, oh well.'
Jermayn tells you 'You're one of our most wanted'
You tell Jermayn 'I am a non anathema.'
You tell Jermayn 'And caballed chars cant gang on those that are not flagged.'
Jermayn tells you 'I think you're an exception since you're a known affiliate to the legionaires'
  1. mullet I die -
    I personaly would be under the impression 'you gang me, I gang you' perspective. You go around ganging Knights, you gotta expect to get ganked back whether you are an anathema or not.
  2. clawron I die -
    Actually Jermayn was just pissed at me because i was harassing him solo and he barely escaped, being able to camo and lose me at awful or so. After that Amirlith logged on and I left them alone. I can only remember one time I killed Jermayn and I did it solo, after wich he ganged me with Vaargus, what I expected ofcourse, because that time I was anathemad from killing him. The last time I killed Amirlith it was also one vs one.
  3. amirlith I die -
    oh okay, so "I left them alone" means "I invaded the castle over and over again" - you forgot that part buddy.
  4. clawron I die -
    I invaded when Jermayn was the only knight online and fought him one on one, you logged on suddenly and then both of you attacked me at the knights path. I then worded and left you guys alone because I saw I had no chance against two of you alone. Crawled in a hole to rest up and have a smoke irl. This log takes place after I word from the place I was resting in. What part of "I left them alone" did you not understand Amirlith? I did not come to invade when there were the two of you, you came to search for me in Timaran and because both of you know you can not defeat me solo you ganged, simple as that.
  5. Ramod I die -
    If you are on the most wanted list, expect to be ganged.
  6. amirlith I die -
    1. i never attacked you at the knights path (didnt attack til Timaran), 2. you kept invading and killed the guardian AFTER i logged on.
    get your facts straight instead of trying to paint this as an "unnecessary gangbang".
  7. haddion I die -
    firstly, let's not pretend a shaman being able to kill an invoker solo has anything to do with skill.

    secondly, if you invade the castle, no matter when it is (especially if the knight you invaded on is still logged in), expect your ass to get invaded and slaughtered.
  8. clawron I die -
    I did not see invis at that time, I worded the first time I saw your name wich was in the knights path and as I sayd, left you guys alone.
  9. amirlith I die -
    uh, not my fault your spells were down and i cant verify it. also, just cuz you word and try to stay away doesnt mean you get forgiven for invading. plus you were on the roll sheet. just take your licks.
  10. clawron I die -
    Its kinda hard to invade my cabal haddion as I have none, and the last three knights I have killed solo were Amirlith, Jermayn and Mongtufa, only one of them is an invoker unless you have not noticed for yourself. Anyway, Groq already cleared it up for me, it seems that he made a rule that if you ever invade the knight cabal you can get gangbanged until you die even when not flagged. So I got my question answered.
  11. clawron I die -
    Oh and the roll sheet was bugged, I am still on it after my death. But I seriously doubt you guys even looked at it, you were just so pissed at me for making you quit while I had your item a few days ago.
  12. guest taken from updates section -
    Some notes:
    1) If you're on it with a neutral, you're obviously saying "Outcast me", I will be VERY suspicious if I see anyone but evils on this list, since Warlord arena kills are exempted.
    2) This is SEPARATE to the anathema thing, you can be on the list without being an actual anathema, to do that you'd have to kill Knights exclusively though, or be in a cabal.
  13. Jonus I die -
    Fighting a caballed player brings them into a one on one fight. However, invading a cabal is begging for a group gangbang. This has always been the way I have played.
  14. Clifton I die -
    Most wanted = kill at all cost.